Any estimate for 0.9.0?

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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slime
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Re: Any estimate for 0.9.0?

Post by slime »

Davidobot wrote:You know, some of those features would be very cool to have!
Agreed, we're considering replacing Lua with PHP or maybe Perl for the next release.
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Ranguna259
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Re: Any estimate for 0.9.0?

Post by Ranguna259 »

Whaa..? But for real ? :shock:
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

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Hexenhammer
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Re: Any estimate for 0.9.0?

Post by Hexenhammer »

There should be a COBOL game engine, just sayin' ;)
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Re: Any estimate for 0.9.0?

Post by jjmafiae »

NO DONT DROP MY PENGUINS!
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MPQC
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Re: Any estimate for 0.9.0?

Post by MPQC »

Is 0.9.0 far enough that it's most likely safe to start porting code over to it, or are there still major changes still being made?
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slime
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Re: Any estimate for 0.9.0?

Post by slime »

MPQC wrote:Is 0.9.0 far enough that it's most likely safe to start porting code over to it
Definitely.
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Re: Any estimate for 0.9.0?

Post by jjmafiae »

its was ready enough months ago
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Inny
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Re: Any estimate for 0.9.0?

Post by Inny »

Amy plans for a "Release Candidate"? Or are you guys just planning an awesome christmas surprise? No wait, don't tell me. :3
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Robin
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Re: Any estimate for 0.9.0?

Post by Robin »

Inny wrote:Amy plans for a "Release Candidate"? Or are you guys just planning an awesome christmas surprise? No wait, don't tell me. :3
You've been around as long as I have, you know they just drop new versions out of nowhere, right? ;)
Help us help you: attach a .love.
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MPQC
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Re: Any estimate for 0.9.0?

Post by MPQC »

I downloaded the nightly files, had to change one line (love.graphics.setmode) in my file to make it compatible.

That was much easier than I expected.
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