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Re: Bomberman
Posted: Fri Jan 20, 2012 4:43 pm
by The Burrito
Yay bomberman!
As the others said it does feel a little off, but it's playable, so thats a good start. I think the collision needs to be changed a bit, if you walk to the left into the bottom right corner of a block, you'll overlap the block a bit and won't be able to move up or left. Something to prevent those annoying times when you die from running into the very edge of a block would be good too.
Re: Bomberman
Posted: Mon Feb 13, 2012 3:17 pm
by molul
Really nice
Last weekend I was playing Mega Bomberman (for Genesis) with my girlfriend and realized how much I miss a game like this nowadays, with hi-res graphics and whatnot. I'd like to do a game as original and funny for multiplayer someday.
Re: Bomberman
Posted: Tue Feb 21, 2012 7:21 pm
by Lafolie
MarekkPie wrote: I would like the entire Internet to be written in Comic Sans, but am I complaining when I have to look at boring old Helvetica/Arial/Times New Roman? No.
Helvetica isn't boring. It's beautiful.
Anyway, this is neat. All you need to do is add a win condition and an option to restart after. Cool!
Re: Bomberman
Posted: Tue Feb 21, 2012 7:52 pm
by coffee
MarekkPie wrote:Ahem...Wine...
That's how I played it.
Me too in OSX
Code: Select all
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC90.CRT" (9.0.21022.8)
fixme:heap:HeapSetInformation 0x0 1 0x0 0
fixme:userenv:GetUserProfileDirectoryW 0x70 0x32f818 0x32f81c
fixme:userenv:GetUserProfileDirectoryW 0x70 0x32f811 0x32f81c
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0080: stub!
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000816", 0001: stub!
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0080: stub!
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000816", 0001: stub!
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
Re: Bomberman
Posted: Wed Feb 22, 2012 7:31 pm
by Lafolie
I have no idea where that duplicate post came from. Some kind of communication/server error I guess.