Page 2 of 2

Re: internet game with love ?

Posted: Mon Oct 21, 2013 12:35 pm
by yogib33r
yo ! okish going to make lua and then make later, after sprites, tiles and collissions
some test on a mysql base. but il woould like to ask you if all lua code and library
are in the löve package ? especially for network

thanx a lot

stéphane

Re: internet game with love ?

Posted: Mon Oct 21, 2013 1:49 pm
by jjmafiae
lua 5.1 are bundled with love the same with luasocket, i recommend you use notepad++ if you are on windows

Re: internet game with love ?

Posted: Mon Oct 21, 2013 6:49 pm
by yogib33r
thanx a lot :) i go to test this soon

yes notepad ++ for win and geany on opensuse

thanx yet

Re: internet game with love ?

Posted: Thu Oct 24, 2013 9:47 am
by jjmafiae
i also recommend checking out some libraries like LUBE

Re: internet game with love ?

Posted: Fri Oct 25, 2013 1:57 pm
by yogib33r
ok thanx i go to see !

Re: internet game with love ?

Posted: Sun Nov 17, 2013 8:46 pm
by yogib33r
re all

my project is going to begin in some months , time now to draw and animate a personnal animation movie

but as i gave a sight at LUBE, my question would be : which is this powerfull lib for video under love
and where can i find it ? i would like to read, as put on a private server, such as a mp4 or a divx
in such as a frame in my project, the vidéo. if possible

thanx for reply so much ^^

regards



edit: yes i found in another section the lovevidéo library :) seems to answer to what i would like to do

gogo in some months gogo

regards

Re: internet game with love ?

Posted: Mon Nov 18, 2013 8:47 am
by Germanunkol
So you want the video to be online and the game to stream it?

That's a very difficult task!
If you're animating the characters anyways, why don't you just use the normal images and code the animation? Then the clients would already have the images and they wouldn't need to be transmitted. The server would only send the positions and animation frames which would then be displayed. That would reduce traffic by a whole lot and would be much easier. Also, you wouldn't need any video libraries.
So just animate the "movies" in Lua/Love2D directly and then let the server control which animation frames are played.
Unless of course you're rendering 3D models - that wouldn't be easy in Love.

Or do you want to play local videos?

Re: internet game with love ?

Posted: Mon Nov 18, 2013 10:23 am
by yogib33r
hello dear germanunkol !

okok time now to explain more my project :)

in a point the main characters will be presented as parts , that the gamer will have to combine
to make its own character, as in lua i did before, presenting pngs of parts and assembling them
as main characters in animation to be used after. of course all combinaisions will be on the
main package , the client version of the game. and i am an animator and author of animated
movies sinces 13 years so i know how to animate the characters

the point abouot video, because its like a virtuality i would like to do, is to propose as sound
as video and sound conference by mp3 for example or mp4 videos presents on my dedicated
server, giving the player something as 60mo of private space to present his knowledge and
more

that's why i would like my client software to read and show videos present on the dedicated server
somewhere in the internet, in mp4 or ogg, as diffused during the play

but perhaps it isn't possible ?

thanx alot

regards

Re: internet game with love ?

Posted: Fri Nov 29, 2013 3:24 pm
by T-Bone
I don't think LÖVE is the tool you need. Video support is extremely limited, because LÖVE isn't built to support it. The only video library for LÖVE I've seen uses MJPEG files (they are enourmous) and rendering the video uses a lot of CPU power, and you still get pretty poor framerates if the resolution is somewhat high.

Re: internet game with love ?

Posted: Mon Dec 02, 2013 5:58 pm
by BozoDel
Just one little thing, yogib33r. You said you're learning Lua 5.2, right? LÖVE 0.8.0 uses Lua 5.1, and LÖVE 0.9.0 will use LuaJIT, which is pretty much Lua 5.1 with some stuff from 5.2. There should be no big problems for you, just expect minor differences.