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Re: NONAME 0.0.0.0.1

Posted: Mon Jul 13, 2009 9:07 pm
by Sparx
A little update on progress..

In the menu you can choose the resolution that is able to be loaded and use that. Set A name, get serverlist and connect to it.

Ingame you see the second weapon(nadelauncher) (see the flying nade?)the bad gfx are just because i don't have any just placeholders.
The box on the right side is new ammunition for the nadelauncher it will disappear after collecting it and respawn in few seconds.
You need to reload weapons. Pistol needs to be reloaded to but has unlimited ammo.
By pressing tab you get the score menu.
Server-Client communication is doing quite fine allready testet with 6 clients spread over the net.. works fine...

The "Whitebars" you see in the ingame are because:
The whole image gets scaled by certain factor(depends on resolution). To have EXACT the same view no matter the resolution you get these bars. Native resolution has a factor of 1.6 : 1

I allready wrote a server just in lua without love to get it running in console mode (then CPU usage = 0% :) ) still some problems with that but will be fixable..
I don't know yet when I want to give a first release, right now I don't feel like.

The drawn values top left are just for me...

Re: NONAME 0.0.0.0.1

Posted: Thu Jul 23, 2009 12:29 am
by Elratauru
I like your progress so far, the gameplay could be cool I think

however, I suppose you will like this, just a little 5-mins concept art I made just because I like this little thing...

Image

Re: NONAME 0.0.0.0.1

Posted: Thu Jul 23, 2009 5:18 am
by Tenoch
Oah, that *is* nice.
Now just turn it into a game :)

Re: NONAME 0.0.0.0.1

Posted: Thu Jul 23, 2009 11:28 am
by Sparx
Elratauru wrote:I like your progress so far, the gameplay could be cool I think

however, I suppose you will like this, just a little 5-mins concept art I made just because I like this little thing...
Damn that's great. I would want it exaclty that way.
I thougth about keeping the gfx as simple and comiclike as possible.

Re: NONAME 0.0.0.0.1

Posted: Thu Jul 30, 2009 5:29 pm
by bartbes
Sparx wrote: keeping the gfx as simple and comiclike as possible.
that doesnt have to be simple