spreading more löve

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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rude
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Joined: Mon Feb 04, 2008 3:58 pm
Location: Oslo, Norway

Re: spreading more löve

Post by rude »

iPhone: For starters, love_opengl must be changed to conform with OpenGL ES 1.1, which would mean removal of some features.
EEE: I remember trying LOVE on the EEE w/XP a while back, but I can't really remember how it went. I'll try again next time I get my hands on an EEE.

I driver which uses SDL_surface would probably work on both EEE and iPhone, though, since SDL 1.3 (unreleased) comes with iPhone support.

I general, LOVE isn't really made for performance, and it sure as hell isn't optimized much yet.
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appleide
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Joined: Fri Jun 27, 2008 2:50 pm

Re: spreading more löve

Post by appleide »

In the iPhone SDL agreement thing there is a clause saying the app must not run any interpreted code. So I am thinking they will reject it.
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