Re: [GAME] My Interesting Little Frog
Posted: Thu Dec 15, 2011 11:38 am
How about an "exit/restart" button on death?
Is there an end? Or timer?
Is there an end? Or timer?
I'm using OSX T-Bone and L0.72. I really can't figure that crashes and don't understand why I'm the only one having it just like time random.T-Bone wrote:Really? That's wierd. Are you playing on Android or computer? This is something I'll look into seriously. If it's something I've messed up, I want to learn what I did wrong. If it's a bug in love-android, it's good to learn about it.coffee wrote:Fun game T-Bone but I had some strange errors. After playing some seconds and not in same place the game just crashes (window closes itself). Couldn't figure a pattern here sorry. Crashed 4 times...
Code: Select all
12/15/11 11:53:47 AM love[1511] *** __NSAutoreleaseNoPool(): Object 0x80ae40 of class NSPathStore2 autoreleased with no pool in place - just leaking
12/15/11 11:53:47 AM love[1511] *** __NSAutoreleaseNoPool(): Object 0x80af80 of class NSPathStore2 autoreleased with no pool in place - just leaking
12/15/11 11:53:47 AM love[1511] *** __NSAutoreleaseNoPool(): Object 0xa058f0 of class NSCFArray autoreleased with no pool in place - just leaking
12/15/11 11:54:15 AM [0x0-0x6d06d].org.love2d.love[1511] You suck, man!
Code: Select all
12/15/11 11:53:47 AM love[1511] *** __NSAutoreleaseNoPool(): Object 0x80ae40 of class NSPathStore2 autoreleased with no pool in place - just leaking
12/15/11 11:53:47 AM love[1511] *** __NSAutoreleaseNoPool(): Object 0x80af80 of class NSPathStore2 autoreleased with no pool in place - just leaking
12/15/11 11:53:47 AM love[1511] *** __NSAutoreleaseNoPool(): Object 0xa058f0 of class NSCFArray autoreleased with no pool in place - just leaking
12/15/11 11:53:47 AM /Users/xxxx/Desktop/love.app/Contents/MacOS/love[1511] CPSGetCurrentProcess(): This call is deprecated and should not be called anymore.
12/15/11 11:53:47 AM /Users/xxxx/Desktop/love.app/Contents/MacOS/love[1511] CPSSetForegroundOperationState(): This call is deprecated and should not be called anymore.
12/15/11 11:54:15 AM [0x0-0x6d06d].org.love2d.love[1511] You suck, man!
Actually, I've seen LÖVE games crash by simply closing. I've only seen it when you create too many love.physics objects, but it can happen.Ellohir wrote:I thought it was weird but I understood it. Normally crashes give blue screens xD
I agree that '>' and '>>' could be better. When it comes to computer compatability, I wrote this game specifically for love-android, just as a test to see what it was like to work with love-android as it is right now. Sure, I can add keyboard controls as well but I don't really see the point. For a more serious project, I'll probably make it both for android and computers from the beginning.coffee wrote:Hee heee, I thought that was really extreme quitting so I thought something was really crashing the game. Anyway you have here a nice game, and I love the fake-childish like gfx.
Want a suggestion T-Bone? Please add later a desktop option that instead of put buttons so far (nice to use thumbs in android's I know) put both buttons side to side for a short mouse travel (or add button commands). And perhaps ">" and ">>" could be more intuitive than "1" and "2".