Which expensive gaming cards can't?Jasoco wrote:I still don't understand how an integrated graphics card (Like the HD4000 in my MacBook Air and the HD3000 in my last one) can support dozens upon dozens of canvases and canvases up to 4096x4096, but a lot of more expensive gaming cards still can't. Is there a reason it's not somewhat standardized these days? Is it a driver problem or something to do with the chips on the boards?
Here's some rough stats on what systems support 0.9.0's canvases: http://feedback.wildfiregames.com/repor ... fer_object
And some stats on max image/canvas sizes: http://feedback.wildfiregames.com/repor ... XTURE_SIZE
FYI, a single 4096x4096 canvas or image is at least 64 Megabytes in VRAM. You really don't want to have more than one or two of those loaded at once...