Re: Plans for LÖVE
Posted: Mon Feb 16, 2009 7:27 pm
I want LÖVE to spit out unicorns and leprechauns on command.
There is nothing LÖVEly about leprechauns. Those money-grubbing little bastards aren't deserving of our affëctionSkofo wrote:I want LÖVE to spit out unicorns and leprechauns on command.
LÖVE is already released under the zlib license so you can pretty much do with it as you want as long as you do not claim that you made the original version(s) of LÖVE clearly mark edited versions as such (and the original authors still own the trademark). So if you want to edit something and call it MODLÖVE, you're free to do so. I presume the primary difference would be how an unplanned major edit of the codebase (of which the latest isn't public yet) would be treated.Robin wrote:It would be cool to have a Löve code base (maybe as a section on the forum), all licensed under LCPL.
I seem to have some difficulties with saying what I mean to say: I meant not the Löve code base, but some sort of library, which would be distributed in the .love-files, along with the games. I think there are tons of common functions that have to be rewritten from scratch for every game, because there is no library available with these functions. I thought we might make such a library and host it on this forum, like many other projects.osuf oboys wrote:LÖVE is already released under the zlib license so you can pretty much do with it as you want as long as you do not claim that you made the original version(s) of LÖVE clearly mark edited versions as such (and the original authors still own the trademark). So if you want to edit something and call it MODLÖVE, you're free to do so. I presume the primary difference would be how an unplanned major edit of the codebase (of which the latest isn't public yet) would be treated.Robin wrote:It would be cool to have a Löve code base (maybe as a section on the forum), all licensed under LCPL.
You mean ENVY, which is already under the LCPL?Robin wrote:I seem to have some difficulties with saying what I mean to say: I meant not the Löve code base, but some sort of library, which would be distributed in the .love-files, along with the games. I think there are tons of common functions that have to be rewritten from scratch for every game, because there is no library available with these functions. I thought we might make such a library and host it on this forum, like many other projects.osuf oboys wrote:LÖVE is already released under the zlib license so you can pretty much do with it as you want as long as you do not claim that you made the original version(s) of LÖVE clearly mark edited versions as such (and the original authors still own the trademark). So if you want to edit something and call it MODLÖVE, you're free to do so. I presume the primary difference would be how an unplanned major edit of the codebase (of which the latest isn't public yet) would be treated.Robin wrote:It would be cool to have a Löve code base (maybe as a section on the forum), all licensed under LCPL.
Yes, we definitely need standards, frameworks, and standard libraries which the community as a whole contributes to. ENVY, as mentioned by Kaze, is a nice framework but it has been designed by a single person and should therefore be the subject of much discussion. It also resides at an intermediate level of what we want frameworks to do. That is, we would also like lower-level standards and libraries, as well as higher levels. I'm not sure that these standards and frameworks should come with LÖVE by default. Instead, I think they should merely be recommended but may be de facto necessary because some libraries uses them. The right level standardization should however greatly encourage the production and improvement of libraries and render the game engineering easier.Robin wrote:I seem to have some difficulties with saying what I mean to say: I meant not the Löve code base, but some sort of library, which would be distributed in the .love-files, along with the games. I think there are tons of common functions that have to be rewritten from scratch for every game, because there is no library available with these functions. I thought we might make such a library and host it on this forum, like many other projects.osuf oboys wrote:LÖVE is already released under the zlib license so you can pretty much do with it as you want as long as you do not claim that you made the original version(s) of LÖVE clearly mark edited versions as such (and the original authors still own the trademark). So if you want to edit something and call it MODLÖVE, you're free to do so. I presume the primary difference would be how an unplanned major edit of the codebase (of which the latest isn't public yet) would be treated.Robin wrote:It would be cool to have a Löve code base (maybe as a section on the forum), all licensed under LCPL.
I am not sure I understand what youre aiming for, but perhaps Phya is what you need, uh uh, what you want. Check out this thread for details, momma!iamah wrote:some kind of sound generator library where i can make anything sound related, ie. procedurally generate sound