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Re: Lunar Penguin (Platformer)

Posted: Tue Feb 17, 2009 11:41 pm
by osuf oboys
farvardin wrote:
Could you elaborate on the "not very responsive part"?
you often feel like to press very much on the keyboard to make the penguin run faster, jump higher... It gives the feeling there is much inertia.
I could rescale it in an image program and use that if you would prefer.
I generally find blurry pixel art quite ugly. Could you (or Löve) consider using those algorithms?

http://en.wikipedia.org/wiki/Pixel_art_ ... algorithms
http://scale2x.sourceforge.net/index.html

It looks pretty neat for this kind of games!

You can also simply resample the sprites.
Here is a conversion I made with the scale2x program (last one, while the second one is a normal blurry version):

Image
I don't think there will be a single filter that will satisfy everyone and an option will have to be given (eventually?). The scale2x penguin looks nice though, I will make sure to apply one of them to my image files. Regarding the inertia, thanks for the explanation. I thought it was an interesting distinction that suited the setting of the game. Feel free to play around with the parameters in the game to get an idea what the physics engine might provide for your games if approached this way. I'll try to put together a more usual platformer demo some day.

Re: Lunar Penguin (Platformer)

Posted: Sat Jul 04, 2009 7:58 am
by Robin
OK, so Jump Game is not the first platformer in LÖVE :ehem:. On another note: can I link to the .love with the love-game-distributor-with-identity-crisis, so people can download and play Lunar Penguin?

Re: Lunar Penguin (Platformer)

Posted: Mon Jul 13, 2009 8:39 pm
by osuf oboys
Robin wrote:OK, so Jump Game is not the first platformer in LÖVE :ehem:. On another note: can I link to the .love with the love-game-distributor-with-identity-crisis, so people can download and play Lunar Penguin?
Certainly. The license allows you to do pretty much whatever you want :)

You could certainly still label the Jump Game "The first X platformer" or "The first platformer that X".

Re: Lunar Penguin (Platformer)

Posted: Tue Jul 14, 2009 7:01 am
by bartbes
Yes, I X all day long :P

Re: Lunar Penguin (Platformer)

Posted: Tue Jul 14, 2009 5:05 pm
by Robin
I could call it "the first platformer with circles". :D (p.s.: you're back!)

Re: Lunar Penguin (Platformer)

Posted: Tue Jul 14, 2009 6:10 pm
by Neolitik
Hello ,

Nice work !


thank ! By !

Re: Lunar Penguin (Platformer)

Posted: Mon Jul 27, 2009 8:40 pm
by pedrooliveira
:ultrahappy: Yo Man beautiful work, congratulations !