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Re: Titania EX-3 0.3.0 now with sound!

Posted: Sun Aug 25, 2013 4:08 pm
by jjmafiae
LOL! You have just triple posted xD

Re: Titania EX-3 0.3.0 now with sound!

Posted: Sun Aug 25, 2013 4:16 pm
by IAsep-TrixI
jjmafiae wrote:LOL! You have just triple posted xD
AWWW yeah

Re: Titania EX-3 0.3.0 now with sound!

Posted: Sun Aug 25, 2013 6:49 pm
by Ranguna259
IAsep-TrixI wrote:
Ranguna259 wrote:It still has that bug I talked to you about on you FPS lag thread, bullets change rotation even after they have been fired, each bullet should have a table and in each table there should be a fixed rotation radians number, it is set when the bullet is first fired and then it should never change.

EDIT: Oh you haven't updated it yet, sorry about that :P
That oughta take a while, I'm still learning love2d and I havent really gotten the grasp of tables yet sadly.
If you need any help feel free to ask, tables and table manipulation are one of my specialities ("normal" tables, not metatables :P )

Re: Titania EX-3 0.3.0 V2 now with BETTER sound!

Posted: Sun Aug 25, 2013 8:21 pm
by Eamonn
Wow..... This is awesome! Great job! I had my audio on my headphones turned up full and fired a bullet and.... well.... it scared me, to say the least :awesome: I had some trouble running the game at first(kept showing me the rubber piggy), but in the end I got it working! It's awesome for where it is right now! :D Good luck with it! I'll be keeping a close eye on it.

Re: Titania EX-3 0.3.0 V2 now with BETTER sound!

Posted: Sun Aug 25, 2013 8:29 pm
by IAsep-TrixI
Eamonn wrote:Wow..... This is awesome! Great job! I had my audio on my headphones turned up full and fired a bullet and.... well.... it scared me, to say the least :awesome: I had some trouble running the game at first(kept showing me the rubber piggy), but in the end I got it working! It's awesome for where it is right now! :D Good luck with it! I'll be keeping a close eye on it.
Thx eamonn!

Re: Titania EX-3 0.4.0 Ammunition!

Posted: Mon Aug 26, 2013 2:39 pm
by AtomCastDev
The game is turning out real good man!

Re: Titania EX-3 0.4.0 Ammunition!

Posted: Mon Aug 26, 2013 3:03 pm
by Ranguna259
First minutes looking throught your code and found the rotation bug.

On the bullet.lua code change line 28 form:

Code: Select all

table.insert(bullets, {x = startX, y = startY, dx = bulletDx, dy = bulletDy})
to:

Code: Select all

table.insert(bullets, {x = startX, y = startY, dx = bulletDx, dy = bulletDy, a=angle})
And then change line 8 from:

Code: Select all

love.graphics.draw(bullet_draw,v.x,v.y,player.r)
to:

Code: Select all

love.graphics.draw(bullet_draw,v.x,v.y,v.a)
That should fix it.

Re: Titania EX-3 0.4.0 Ammunition!

Posted: Mon Aug 26, 2013 3:45 pm
by IAsep-TrixI
Ranguna259 wrote:First minutes looking throught your code and found the rotation bug.

On the bullet.lua code change line 28 form:

Code: Select all

table.insert(bullets, {x = startX, y = startY, dx = bulletDx, dy = bulletDy})
to:

Code: Select all

table.insert(bullets, {x = startX, y = startY, dx = bulletDx, dy = bulletDy, a=angle})
And then change line 8 from:

Code: Select all

love.graphics.draw(bullet_draw,v.x,v.y,player.r)
to:

Code: Select all

love.graphics.draw(bullet_draw,v.x,v.y,v.a)
That should fix it.
oh....I guess its fixed then!
thx man

Re: Titania EX-3 0.4.0 Ammunition!

Posted: Mon Aug 26, 2013 11:55 pm
by AtomCastDev
ah, finally the bullet rotation will be fixed!

Re: Titania EX-3 0.4.0 Ammunition!

Posted: Tue Aug 27, 2013 5:46 pm
by IAsep-TrixI
AtomCastDev wrote:ah, finally the bullet rotation will be fixed!
I've been waiting for this moment