Titania EX-3 0.4.1 Bug fixes!

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jjmafiae
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Re: Titania EX-3 0.3.0 now with sound!

Post by jjmafiae »

LOL! You have just triple posted xD
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IAsep-TrixI
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Re: Titania EX-3 0.3.0 now with sound!

Post by IAsep-TrixI »

jjmafiae wrote:LOL! You have just triple posted xD
AWWW yeah
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Ranguna259
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Re: Titania EX-3 0.3.0 now with sound!

Post by Ranguna259 »

IAsep-TrixI wrote:
Ranguna259 wrote:It still has that bug I talked to you about on you FPS lag thread, bullets change rotation even after they have been fired, each bullet should have a table and in each table there should be a fixed rotation radians number, it is set when the bullet is first fired and then it should never change.

EDIT: Oh you haven't updated it yet, sorry about that :P
That oughta take a while, I'm still learning love2d and I havent really gotten the grasp of tables yet sadly.
If you need any help feel free to ask, tables and table manipulation are one of my specialities ("normal" tables, not metatables :P )
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Eamonn
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Re: Titania EX-3 0.3.0 V2 now with BETTER sound!

Post by Eamonn »

Wow..... This is awesome! Great job! I had my audio on my headphones turned up full and fired a bullet and.... well.... it scared me, to say the least :awesome: I had some trouble running the game at first(kept showing me the rubber piggy), but in the end I got it working! It's awesome for where it is right now! :D Good luck with it! I'll be keeping a close eye on it.
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IAsep-TrixI
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Re: Titania EX-3 0.3.0 V2 now with BETTER sound!

Post by IAsep-TrixI »

Eamonn wrote:Wow..... This is awesome! Great job! I had my audio on my headphones turned up full and fired a bullet and.... well.... it scared me, to say the least :awesome: I had some trouble running the game at first(kept showing me the rubber piggy), but in the end I got it working! It's awesome for where it is right now! :D Good luck with it! I'll be keeping a close eye on it.
Thx eamonn!
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AtomCastDev
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Re: Titania EX-3 0.4.0 Ammunition!

Post by AtomCastDev »

The game is turning out real good man!
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Also check out my friend's game!
http://love2d.org/forums/viewtopic.php?f=5&t=43276
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Ranguna259
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Re: Titania EX-3 0.4.0 Ammunition!

Post by Ranguna259 »

First minutes looking throught your code and found the rotation bug.

On the bullet.lua code change line 28 form:

Code: Select all

table.insert(bullets, {x = startX, y = startY, dx = bulletDx, dy = bulletDy})
to:

Code: Select all

table.insert(bullets, {x = startX, y = startY, dx = bulletDx, dy = bulletDy, a=angle})
And then change line 8 from:

Code: Select all

love.graphics.draw(bullet_draw,v.x,v.y,player.r)
to:

Code: Select all

love.graphics.draw(bullet_draw,v.x,v.y,v.a)
That should fix it.
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

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IAsep-TrixI
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Re: Titania EX-3 0.4.0 Ammunition!

Post by IAsep-TrixI »

Ranguna259 wrote:First minutes looking throught your code and found the rotation bug.

On the bullet.lua code change line 28 form:

Code: Select all

table.insert(bullets, {x = startX, y = startY, dx = bulletDx, dy = bulletDy})
to:

Code: Select all

table.insert(bullets, {x = startX, y = startY, dx = bulletDx, dy = bulletDy, a=angle})
And then change line 8 from:

Code: Select all

love.graphics.draw(bullet_draw,v.x,v.y,player.r)
to:

Code: Select all

love.graphics.draw(bullet_draw,v.x,v.y,v.a)
That should fix it.
oh....I guess its fixed then!
thx man
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AtomCastDev
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Re: Titania EX-3 0.4.0 Ammunition!

Post by AtomCastDev »

ah, finally the bullet rotation will be fixed!
Sharing the one world

Also check out my friend's game!
http://love2d.org/forums/viewtopic.php?f=5&t=43276
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IAsep-TrixI
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Re: Titania EX-3 0.4.0 Ammunition!

Post by IAsep-TrixI »

AtomCastDev wrote:ah, finally the bullet rotation will be fixed!
I've been waiting for this moment
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check out the game I'm doing with Jkash!
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