TimeLoop wrote:
I have been looking through your code.
I have three recommendations.
First, if you want to share your code, you better write the comments in English instead of Czech?
Second, I insist that using game states and canvas/es is the best way to go.
And finally, make your game more modular. For example, instead of have most of your game logic in love.update() and/or love.draw(), I think it is better to have the game logic in different functions and call those functions from the draw() or update() as they are required.
That will result in a more understandable, clean, efficient and easy to maintain code.
That is what I strongly recommend.
Also, hoping to see more improvements to this good loking game.
LOL I'm way not from Czech Republik
I'm hungarian. Anyway, I write them for myself, not for further use. It is allowed of course, but not designed for. I uploaded the LÖVE file because it was recommended some posts ago - but the comments were written for myself, not for you.
Game states and canvas? I don't know what these things are.
About making modular: there are several modular elements, look at the separated files. (timewriter, scripts, mapsaver, etc.) I didn't think of separating texture animation and text drawings. In my next game, I'm gonna do that!
jjmafiae wrote:thats a pretty good start game for a new comer.
Thanks! Though, as it was mentioned above, it's not my first attempt, just my first actually finished game. =)