Re: How to build a save system
Posted: Tue Nov 29, 2011 6:22 am
Hi Lord Uber Dowzen.
Like coffee pointed out your topic title is a bit imprecise.
"Save system" usually refers to loading and saving user preferences, hiscores and progress.
What you're designing in this case I would call the "level file format".
A while ago a wrote someting you mind find useful:
http://love2d.org/forums/viewtopic.php?f=4&t=3323
It basically shows you how to save tilemaps as an ASCII file which is (usually) easier to edit than lua tables or serialization.
Like coffee pointed out your topic title is a bit imprecise.
"Save system" usually refers to loading and saving user preferences, hiscores and progress.
What you're designing in this case I would call the "level file format".
A while ago a wrote someting you mind find useful:
http://love2d.org/forums/viewtopic.php?f=4&t=3323
It basically shows you how to save tilemaps as an ASCII file which is (usually) easier to edit than lua tables or serialization.