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Re: Octave

Posted: Wed Aug 21, 2013 1:16 pm
by Eamonn
I'm still getting the same error. Any ideas? :o Dying to play this game. Sound's awesome!

Re: Octave

Posted: Wed Aug 21, 2013 1:46 pm
by grammidin
Eamonn wrote:I'm still getting the same error. Any ideas? :o Dying to play this game. Sound's awesome!
Write your error please.

Re: Octave

Posted: Wed Aug 21, 2013 1:49 pm
by Eamonn
It was the same as the last one:

Error: load.lua 296. Attempted to index field "songs" (a nil value)

Re: Octave

Posted: Wed Aug 21, 2013 2:06 pm
by grammidin
you don't have "songs.xml" in same folder or this file is incorrect

Re: Octave

Posted: Wed Aug 21, 2013 2:14 pm
by Eamonn
I can guarantee it is in the same folder.

Video: https://www.youtube.com/watch?v=DZhOP98FHTI

Re: Octave

Posted: Wed Aug 21, 2013 6:05 pm
by baconhawka7x
vrld wrote:Protip: On OSX and Linux you can start the game with

Code: Select all

love Octave.exe
In fact this works with every LÖVE game that was packed in a windows executable.
You..
Oh god..
This post just made my life so much better.

Re: Octave

Posted: Sat Aug 24, 2013 1:58 pm
by jjmafiae
baconhawka7x wrote:
vrld wrote:Protip: On OSX and Linux you can start the game with

Code: Select all

love Octave.exe
In fact this works with every LÖVE game that was packed in a windows executable.
You..
Oh god..
This post just made my life so much better.
i thought you were on win(e)dows?

Re: Octave

Posted: Sat Aug 24, 2013 9:32 pm
by crow
I would say set keyboard input keys to the keys of the app this would then make it much better to use, using a moue was not that good, it might also speed up the interaction from the user to the app, and maybe play the song to people without the keyboard output on top of what you have so it sounds right as it seems to lag a little bit.