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Re: BoilerZerker (WIP)
Posted: Sat Nov 26, 2011 11:18 am
by Ellohir
The problem with multiplayer is that it should have a server to show games and players connected. Even if games themselves were hosted by players (Counter Strike style). And, for people who don't have a dedicated server, it's quite bad to pay it every month for the few bandwidth and players that may have (I've gone through this dilemma myself)
Re: BoilerZerker (WIP)
Posted: Sat Nov 26, 2011 4:37 pm
by Robin
tsturzl wrote:I'll admit, yes opensource really does draw in a crowd and a lot of support, however my beliefs are that if you sell open source software then its not "open" because you have to pay for it still to see the source.
According the FSF and the OSI, there is nothing wrong with selling Free Software and OSS respectively.
Re: BoilerZerker (WIP)
Posted: Sun Nov 27, 2011 12:42 am
by tsturzl
Ellohir wrote:The problem with multiplayer is that it should have a server to show games and players connected. Even if games themselves were hosted by players (Counter Strike style). And, for people who don't have a dedicated server, it's quite bad to pay it every month for the few bandwidth and players that may have (I've gone through this dilemma myself)
You do have to remember this is Alpha stage, there will be a master server in the end result. I can imagine no one would play the game if they had to forward a port on there router in order to host a game. I'm planning on using a Master server to list hosts, and this will allow me to hole punch so I don't need to require port forwarding.
Robin wrote:tsturzl wrote:I'll admit, yes opensource really does draw in a crowd and a lot of support, however my beliefs are that if you sell open source software then its not "open" because you have to pay for it still to see the source.
According the FSF and the OSI, there is nothing wrong with selling Free Software and OSS respectively.
My concern isn't what FSF or OSI think, its what I think. It still limits the audience that views the source, thus not being completely open.
Re: BoilerZerker (WIP)
Posted: Sun Nov 27, 2011 11:46 am
by Robin
I don't want to derail your thread, so this is the last I'll say on this:
tsturzl wrote:My concern isn't what FSF or OSI think, its what I think.
True enough.
tsturzl wrote:It still limits the audience that views the source, thus not being completely open.
Why would it limit the audience? If someone bought the game, they could pass on the source to their friends, that's how it works. If you find that too limiting, you could even have a free source download link on your website.