Eamonn wrote:
Yep. I haven't worked with quads a lot, but AFAIK they are quads.
I will add to the ToDo list.
But I think I will add a different function for adding frames from a quad.
For example, motion.newAnimmaniton() will be used to add an animation from a list of frames (basically, the way it works now)
And then a function like motion.NewQuadAnimation() to create a new animation from a tileset.
You will have to specify the width and height of each sprite and the number of rows and columns, among with otehr data such as animation timing, and such.
Is that what you mean?