Re: Archiving / compression module for LÖVE
Posted: Wed Aug 20, 2014 3:57 pm
For that particular use case, I'd bet that a pure-lua implementation would be fast enough.
I think there was some pure-lua unzipping code inside Advanced Tile Loader, from the top of my head.
I think there was some pure-lua unzipping code inside Advanced Tile Loader, from the top of my head.