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Re: Archiving / compression module for LÖVE

Posted: Wed Aug 20, 2014 3:57 pm
by kikito
For that particular use case, I'd bet that a pure-lua implementation would be fast enough.

I think there was some pure-lua unzipping code inside Advanced Tile Loader, from the top of my head.

Re: Archiving / compression module for LÖVE

Posted: Thu Aug 21, 2014 2:25 am
by clofresh
kikito wrote:I think there was some pure-lua unzipping code inside Advanced Tile Loader, from the top of my head.
Is this what you're referring to? https://github.com/Kadoba/Advanced-Tile ... a.lua#L703

Looks like it's just zlib decompression, so I'll still have to navigate the zip file format itself. It's a good start though, thanks.