The Nuclear USSR [Version 7]

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mickeyjm
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Re: The Nuclear USSR [Open Beta]

Post by mickeyjm »

jasonisop wrote:
jjmafiae wrote:i can remember all my code (im not lying, i can remember all my code)
You might be able to but what about if some one else is working on code that you wrote. I deal with this issue daily at work, It takes me twice as long as it should have to make changes to some one elses code becouse they didnt comment, or used unconvential name schemes. Trust me in the long run the extra time it take to make the comments will save you way more time when you have changes to make.
I would like to add that if you leave the project for a while and come back, you will no longer remember the code and will be reliant on the comments in much the same way
Your screen is very zoomed in...
jjmafiae
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Re: The Nuclear USSR [Open Beta]

Post by jjmafiae »

jasonisop wrote:
jjmafiae wrote:i can remember all my code (im not lying, i can remember all my code)
You might be able to but what about if some one else is working on code that you wrote. I deal with this issue daily at work, It takes me twice as long as it should have to make changes to some one elses code becouse they didnt comment, or used unconvential name schemes. Trust me in the long run the extra time it take to make the comments will save you way more time when you have changes to make.
a few places in my codes is there some comments (in the loading section mainly)
mickeyjm wrote:I would like to add that if you leave the project for a while and come back, you will no longer remember the code and will be reliant on the comments in much the same way
back when i was alone on this project i tried to pause the development for 2 months and came back like nothing had happen and i had no trouble with remembering the codes and stuff ^^
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Murii
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Re: The Nuclear USSR [Open Beta]

Post by Murii »

You need to fix 2 things and this game will have potential : -graphics , comment the code or you will get confused.
jjmafiae
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Re: The Nuclear USSR [Open Beta]

Post by jjmafiae »

Murii wrote:You need to fix 2 things and this game will have potential : -graphics , comment the code or you will get confused.
whats wrong with graphics?
mikeisinlove
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Re: The Nuclear USSR [Open Beta]

Post by mikeisinlove »

jjmafiae wrote:
Murii wrote:You need to fix 2 things and this game will have potential : -graphics , comment the code or you will get confused.
whats wrong with graphics?
I'm going to take a guess and say he's referring to the depth sorting? or lack thereof. In a 2D game if you are going to feign looking at a world with depth at an angle then you need to sort your display list out so that characters render behind things when their y-coordinate is lower than, other wise it looks like people are just floating over things. It's also a tad stark, a ground texture could do a lot.

The walking thing is also one of the issues you should've nipped first, it's a pretty common mistake, you could either make case specific statements for each key pairing since there's no sort of directional smoothing, in fact there doesn't seem to be any kind of velocity, I haven't bothered looking at the code but I'm going to guess you're just changing the position when the keys are held as opposed to changing a velocity vector and updating the position based on that. It won't break anything (yet) but it doesn't leave room for flexibility.

Overall my biggest problem with it was that nothing was straightforward, the game doesn't educate the player in how to play it. Nothing is explained and the design lacks the consistency for it to be intuitive enough to not need explicit instructions. Of course the people here would take time to figure it out but I think most people wouldn't. A couple instructional balloons would be welcomed.

That was a little more thorough than I originally planned, oh well.
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Mermersk
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Re: The Nuclear USSR [Open Beta]

Post by Mermersk »

I applaud your ambition, it's kinda a bigger löve game than most. But it is a bit messy, especially the zombie ai and just telling the player a bit more information. I liked the subtle/relaxing music. Nice work.
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NightKawata
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Re: The Nuclear USSR [Open Beta]

Post by NightKawata »

why did karma have to explode suddenly I want to throw every ounce of karma at mike (aka he stole most of what I was going to say :<)

Not to mention the infinite loop on the...whatever the fuck the tank sequence is supposed to be, the completely unnecessary loading screen, (if it really takes you that long to load everything then you have a problem) textures that aren't pleasing to the eyes, (especially when you're about to die and the fact all of the other graphics look like they took 5 minutes at most) along with the various other glitches within the game.

I'd really consider this alpha, not beta. I would really hope this isn't supposed to showcase what the game can do, rather than a proof of concept.
Overall, it is a start.
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
jjmafiae
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Re: The Nuclear USSR [Open Beta]

Post by jjmafiae »

NightKawata wrote:why did karma have to explode suddenly I want to throw every ounce of karma at mike (aka he stole most of what I was going to say :<)

Not to mention the infinite loop on the...whatever the fuck the tank sequence is supposed to be, the completely unnecessary loading screen, (if it really takes you that long to load everything then you have a problem) textures that aren't pleasing to the eyes, (especially when you're about to die and the fact all of the other graphics look like they took 5 minutes at most) along with the various other glitches within the game.

I'd really consider this alpha, not beta. I would really hope this isn't supposed to showcase what the game can do, rather than a proof of concept.
Overall, it is a start.
if you have a problem with the textures then you should make a texture pack thats why i added support for it!

and the "tank sequence" is gonna be a cutscene later on :3
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Davidobot
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Re: The Nuclear USSR [Open Beta]

Post by Davidobot »

jjmafiae wrote:
NightKawata wrote:why did karma have to explode suddenly I want to throw every ounce of karma at mike (aka he stole most of what I was going to say :<)

Not to mention the infinite loop on the...whatever the fuck the tank sequence is supposed to be, the completely unnecessary loading screen, (if it really takes you that long to load everything then you have a problem) textures that aren't pleasing to the eyes, (especially when you're about to die and the fact all of the other graphics look like they took 5 minutes at most) along with the various other glitches within the game.

I'd really consider this alpha, not beta. I would really hope this isn't supposed to showcase what the game can do, rather than a proof of concept.
Overall, it is a start.
if you have a problem with the textures then you should make a texture pack thats why i added support for it!

and the "tank sequence" is gonna be a cutscene later on :3
Thank you! :o
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
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jjmafiae
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Re: The Nuclear USSR [Open Beta]

Post by jjmafiae »

im gonna release a new public release today (less bugs and it runs a bit smoother)
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