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Re: Plazma Being (so far)
Posted: Tue Oct 18, 2011 8:12 pm
by slime
Looks very solid! I like the graphics.
Also, Nikolai, I approve of your profile pic.
Re: Plazma Being (so far)
Posted: Tue Oct 18, 2011 9:01 pm
by felix24
thanks for the comments
The Burrito wrote:Can you move to something different or are you always stuck to the ball?
so far the idea is that as the player progresses through the game, they will encounter new objects to possess, which will give them new abilities to use. Such as, double jump, flying, the ability to climb walls etc. at the moment they can't possess any object they want, only certain ones. you make some interesting points though
Re: Plazma Being (so far)
Posted: Wed Oct 19, 2011 12:53 am
by kikito
Wow! Very cool! I specially liked the "move the platforms" power.
Was it done with Box2d, or custom-made?
Re: Plazma Being (so far)
Posted: Wed Oct 19, 2011 7:58 am
by kraftman
I like it a lot, when do we get to test a demo?
Re: Plazma Being (so far)
Posted: Wed Oct 19, 2011 2:53 pm
by felix24
thanks!
kikito wrote:Was it done with Box2d, or custom-made?
Box2d all the way
kraftman wrote:when do we get to test a demo?
it'll be a fair while yet until I'll have a demo ready. a few months anyway I'd say.
Re: Plazma Being (so far)
Posted: Thu Oct 20, 2011 8:17 am
by kraftman
n oooooooooooo!
Re: Plazma Being (so far)
Posted: Sun Oct 23, 2011 10:18 pm
by felix24
hey guys,
i set up a blog for this thing and added it to indieDB also if you are interested in checking it out there.
Blog:
http://plazmabeing.blogspot.com/
indieDB:
http://www.indiedb.com/games/plazma-being
cheers
Re: Plazma Being (so far)
Posted: Sun Oct 23, 2011 10:20 pm
by Larsii30
will follow ---- >
Re: Plazma Being (so far)
Posted: Tue Oct 25, 2011 2:43 pm
by felix24
Larsii30 wrote:will follow ---- >
thanks
Re: Plazma Being (so far)
Posted: Tue Mar 06, 2012 12:57 am
by felix24
Hey guys, just thought I'd update this post again. I kinda forgot about it
Anyway, this project isn't dead, however it did go into a coma for a while as I was obsessing over the unlocks in Space Marine multiplayer. I'm about half way through the project now I think, which relates to roughly 1.5 to 2 hours of game play. Those numbers aren't 100% accurate of course seeing as it's a puzzle platformer. So the time taken to play it varies depending on how fast you can solve the puzzles.
Here's some up to date vids. The first one is just showing some graphics I made for the first few levels of the game. The second is just showing a shape possession mechanic i was working on a while back.
Thanks for looking,
take it easy