Looks very solid! I like the graphics.
Also, Nikolai, I approve of your profile pic.
Plazma Being
Re: Plazma Being (so far)
thanks for the comments
so far the idea is that as the player progresses through the game, they will encounter new objects to possess, which will give them new abilities to use. Such as, double jump, flying, the ability to climb walls etc. at the moment they can't possess any object they want, only certain ones. you make some interesting points thoughThe Burrito wrote:Can you move to something different or are you always stuck to the ball?
- kikito
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Re: Plazma Being (so far)
Wow! Very cool! I specially liked the "move the platforms" power.
Was it done with Box2d, or custom-made?
Was it done with Box2d, or custom-made?
When I write def I mean function.
Re: Plazma Being (so far)
I like it a lot, when do we get to test a demo?
Re: Plazma Being (so far)
thanks!
Box2d all the waykikito wrote:Was it done with Box2d, or custom-made?
it'll be a fair while yet until I'll have a demo ready. a few months anyway I'd say.kraftman wrote:when do we get to test a demo?
Re: Plazma Being (so far)
n oooooooooooo!
Re: Plazma Being (so far)
hey guys,
i set up a blog for this thing and added it to indieDB also if you are interested in checking it out there.
Blog: http://plazmabeing.blogspot.com/
indieDB: http://www.indiedb.com/games/plazma-being
cheers
i set up a blog for this thing and added it to indieDB also if you are interested in checking it out there.
Blog: http://plazmabeing.blogspot.com/
indieDB: http://www.indiedb.com/games/plazma-being
cheers
Re: Plazma Being (so far)
will follow ---- >
Re: Plazma Being (so far)
Hey guys, just thought I'd update this post again. I kinda forgot about it
Anyway, this project isn't dead, however it did go into a coma for a while as I was obsessing over the unlocks in Space Marine multiplayer. I'm about half way through the project now I think, which relates to roughly 1.5 to 2 hours of game play. Those numbers aren't 100% accurate of course seeing as it's a puzzle platformer. So the time taken to play it varies depending on how fast you can solve the puzzles.
Here's some up to date vids. The first one is just showing some graphics I made for the first few levels of the game. The second is just showing a shape possession mechanic i was working on a while back.
Thanks for looking,
take it easy
Anyway, this project isn't dead, however it did go into a coma for a while as I was obsessing over the unlocks in Space Marine multiplayer. I'm about half way through the project now I think, which relates to roughly 1.5 to 2 hours of game play. Those numbers aren't 100% accurate of course seeing as it's a puzzle platformer. So the time taken to play it varies depending on how fast you can solve the puzzles.
Here's some up to date vids. The first one is just showing some graphics I made for the first few levels of the game. The second is just showing a shape possession mechanic i was working on a while back.
Thanks for looking,
take it easy
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