Current uses for threads

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T-Bone
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Re: Current uses for threads

Post by T-Bone »

I think most 2D games simply don't need threads.
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tentus
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Re: Current uses for threads

Post by tentus »

bartbes wrote:I've actually run love.physics in a thread.
Anyway, don't think you'll be able to make an existing game threaded easily. It's more effective if you design a multithreaded system.
That sounds like a pretty good example of useful threading, actually. Could you toss out a quick demo, the wiki is horribly under-exampled in the threading department.
Kurosuke needs beta testers
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