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Re: Chromatic Paths

Posted: Mon Oct 10, 2011 7:07 pm
by Taehl
Those are some pretty good ideas, pancakepalace. If I ever open this game up again, I'll see about implementing them.

Re: Chromatic Paths

Posted: Fri Oct 14, 2011 4:25 am
by waraiotoko
Very good concept!

Re: Chromatic Paths

Posted: Fri Oct 14, 2011 1:24 pm
by Alexius
Can you tell me the name of the songs? They are amazing..:D Btw, nice game, lost 1 hour with it till now.

Re: Chromatic Paths

Posted: Fri Oct 14, 2011 3:16 pm
by Ensayia
These songs are Lazerscale 00 and 06. They can be found at the Trash80 website. Google it.

Re: Chromatic Paths

Posted: Mon Oct 17, 2011 3:20 pm
by Ancurio
This game looks real funny if you try to run it in 0.8...

Re: Chromatic Paths

Posted: Mon Oct 17, 2011 4:37 pm
by TechnoCat
Ancurio wrote:This game looks real funny if you try to run it in 0.8...
Pretty cool looking.

Re: Chromatic Paths

Posted: Mon Oct 17, 2011 4:55 pm
by Taehl
Holy crap. Any idea why it's doing that? My guess would be it having something to do with polygons not being drawn as outlines like they should be, and... Something scaling-related?

Re: Chromatic Paths

Posted: Mon Oct 17, 2011 5:16 pm
by vrld
Taehl wrote:Something scaling-related?
Yeah. Lines do scale like everything else in 0.8. A line of width 4 will be drawn 8 pixels wide when scaled by 2. You can also define arbitrary line widths and the lines in rectancles, polygons and circles actually join up.

Re: Chromatic Paths

Posted: Mon Oct 17, 2011 5:39 pm
by Taehl
Aha! Then I guess I'll need to scale the lines down to something like 2/screenWidth. I'll wait until 0.8 was out, though.