LÖVE-JAM?

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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TechnoCat
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Re: LÖVE-JAM?

Post by TechnoCat »

6 hours!
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Robin
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Re: LÖVE-JAM?

Post by Robin »

12 minutes!
Help us help you: attach a .love.
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slime
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Re: LÖVE-JAM?

Post by slime »

The contest ended before this thread was created! Sorry!
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BlackBulletIV
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Re: LÖVE-JAM?

Post by BlackBulletIV »

Sounds like a cool idea to me. I like the sound of two days (like Ludum Dare), with a week as the maximum. Longer than that and it feels like more of a long-term commitment, which I don't like with game jams.
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miko
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Re: LÖVE-JAM?

Post by miko »

BlackBulletIV wrote:Sounds like a cool idea to me. I like the sound of two days (like Ludum Dare), with a week as the maximum. Longer than that and it feels like more of a long-term commitment, which I don't like with game jams.
For me 2 days would me maximum, as I would be able to spend not more than that (as my choice would be: sleep at night or code for Love). I like the idea, and I may even take part if the circumstances will allow me.
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples
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bartbes
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Re: LÖVE-JAM?

Post by bartbes »

Yeah, personally I'd prefer a weekend, LD-style.
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GijsB
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Re: LÖVE-JAM?

Post by GijsB »

(yಠ,ಠ)y Why u no like long jams?!

just kidding :P
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kraftman
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Re: LÖVE-JAM?

Post by kraftman »

ok, how about I announce it Thursday night, then the deadline is Sunday night/Monday morning? Are there some common rules used for game jams?
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slime
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Re: LÖVE-JAM?

Post by slime »

I'd rather not have it over thanksgiving weekend. Unless you mean thursday in general and not this thursday. :P
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kraftman
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Re: LÖVE-JAM?

Post by kraftman »

yeh just Thursday in general
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