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Re: *waves hello* You seem to be a friendly bunch

Posted: Fri Sep 30, 2011 6:23 am
by help computer
slime wrote:
Finishing something is a whole new problem added onto the idea you had for the project, so you only really solved half the problems. :P
I agree. If you want to learn to make a game then you should learn the whole process. If you want to learn something new (through programming) then just solve specific problems you're interested in. Creating a game and dropping it once you've learned something new has wasted time creating the game around it.

A lot of tutorials and articles around the web encourage anyone (but newbies especially) to finish their games because it gives you pride in your work and a sense of progress, which are both important in learning. Here are just a few:

http://www.yourgamedesign.com/hobby-gamedev-manifesto
http://rampantgames.com/blog/?p=1645
http://lazyfoo.net/articles/article01/index.php

Re: *waves hello* You seem to be a friendly bunch

Posted: Sun Oct 02, 2011 12:38 am
by DisabledTeacher
Thanks all for the friendly welcome :)

I hope to show some progress soon. Also working on a novel for kids (based on my two boys), so wish I could make that into a game but it's a very complex (at least to me) for me to try and attempt to program it for now.

I'm enjoying the game I am working on. At least taking breaks from programming to work on the 'art' gives me a break from having a headache from doing the code solo.

Re: *waves hello* You seem to be a friendly bunch

Posted: Sun Oct 02, 2011 12:31 pm
by kraftman
DisabledTeacher wrote:Thanks all for the friendly welcome :)

I hope to show some progress soon. Also working on a novel for kids (based on my two boys), so wish I could make that into a game but it's a very complex (at least to me) for me to try and attempt to program it for now.

I'm enjoying the game I am working on. At least taking breaks from programming to work on the 'art' gives me a break from having a headache from doing the code solo.
Well jump on IRC any time you need help.

Re: *waves hello* You seem to be a friendly bunch

Posted: Sun Oct 02, 2011 2:17 pm
by T-Bone
My best piece of advice is to do programming that is fun. That way, you learn more and don't give up :neko:

Re: *waves hello* You seem to be a friendly bunch

Posted: Wed Oct 12, 2011 12:19 pm
by miko
DisabledTeacher wrote:Hi everyone,
What is my goal: Well, I got two little boys (and a baby girl now) at home and as a child of the 80s, as I grew up I remember the fun, non violent blood splattering game of my youth and I want to make some games that I would be proud for them to play that won't need for them to wear blinders to hide the blood.
That is my long-term goal also, so I would be glad to help with your projects (except I do have real life work, so have not that much spare time).
DisabledTeacher wrote: 3) Any advice for a newbie like me?
I agree with all what was said before, and I would add: check the forum for code samples (demos, games), download *.love files, unzip them, try to understand, or even modify/improve. Keep an eye on LOVEJam http://love2d.org/jam - I think there will be some nice love program examples you can learn from. No book can replace your own practice.
And yes, check out the link in my footer.

Re: *waves hello* You seem to be a friendly bunch

Posted: Wed Oct 12, 2011 4:39 pm
by StoneCrow
Ofcourse you probably already know this,
my one thing to add is find a coding program that you feel comfortable with, notepad++ is a good starting point.

i wish you good luck and many happy returns