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Re: Ophidian Crawler : a non-tron snake clone [v0.03]

Posted: Fri Jun 21, 2013 6:36 am
by riidom
7261 on my 2nd attempt, and 2 comments:
Some visual on-touch feedback would be nice, sometimes im not sure if the pill disappeared in front of my head or I actually ate it.
Also, the keymapping is a bit off, Y and Z are swapped, german keyboard here. I thought Löve supports locale-independency.. but I might be mistaken.
Fun game! :crazy:

Re: Ophidian Crawler : a non-tron snake clone [v0.03]

Posted: Fri Jun 21, 2013 9:54 am
by chezrom
riidom wrote:7261 on my 2nd attempt, and 2 comments:
Some visual on-touch feedback would be nice, sometimes im not sure if the pill disappeared in front of my head or I actually ate it.
Also, the keymapping is a bit off, Y and Z are swapped, german keyboard here. I thought Löve supports locale-independency.. but I might be mistaken.
Fun game! :crazy:
Thank for your feedback.

For the keyboard, Löve is locale-independant, I only do crappy code :? , it's OK now (love file in first post).

For the visual on-touch feedback, yes, it's a good idea, I will implement it. In my idea it can be a floating point amount of the 'vitamin' , that disapear after one or two seconds.

Re: Ophidian Crawler : a non-tron snake clone [v0.03]

Posted: Mon Jun 24, 2013 12:51 am
by LuaWeaver
chezrom wrote:...
[*] two types of 'vitamins' : yellow (50 pts) and red(100pts). Yellow becomes red, and red disapear after 2 seconds.[/list]

I wait for your feedbacks !
...
Well, it looks nice so far. I agree with the visual feedback for hitting a vitamin and Jasoco has a point - it's weird to hit something and not have it do anything.

Another minor detail you can change is the red vitamin - I downloaded it before I read red=double points, and figured red=bad.

Re: Ophidian Crawler : a non-tron snake clone [v0.03]

Posted: Tue Jun 25, 2013 5:41 pm
by seanmd
way cool concept, it plays well too. nice!

how about adding blocks to bounce off of?

Re: Ophidian Crawler : a non-tron snake clone [v0.03]

Posted: Fri Jun 28, 2013 3:30 pm
by vladgalay
The game is very nice, but probably, it could become even better with some simple graphical effects ( like changing background and snake color ) and other font ( with curved edges, maybe ). Also, the in-game pause feature could help your game become even more playable. Wish you good luck =)

Re: Ophidian Crawler : a non-tron snake clone [v0.04]

Posted: Mon Jul 01, 2013 7:53 pm
by chezrom
Thank you for your feedbacks.

Here's a new version of Ophidian Crawler (love file in the first post).
  • Three high scores list : best game, best score in first minute and best time for a 100 circles snake
  • new graphics and new font
  • visual feedback when eating vitamins
  • correction of a freeze bug
When no movement is done during five seconds, the snake becomes "ghost", unable to eat vitamin. Any movement quit the ghost mode. The ghost mode is to avoid the "autoplay" game when the snake collect all vitamins and can attain a very big score without player action. I hope it's enough.

When playing, the first line of the screen show the score, the bonus to earn (in red, prefixed by a '+'), the game time, the len of the snake (prefixed by 'L'), and the report for the "best time for a 100 circles snakes", and for the "best score in the first minute" (with HS suffix if a high score is done)

The old highscore file is compatible with the new one, so no problem.

For the new graphics & font, I hope the game does not become too slow.

Enjoy !

Re: Ophidian Crawler : a non-tron snake clone [v0.04]

Posted: Thu Jul 04, 2013 6:51 pm
by vladgalay
chezrom wrote: For the new graphics & font, I hope the game does not become too slow.
The game seems to be running very well, even on my netbook =)
Graphics are much better than in previous version. Keep up the good work! =)

Re: Ophidian Crawler : a non-tron snake clone [v0.04]

Posted: Fri Jul 05, 2013 11:47 am
by msagan
really fun to play

Re: Ophidian Crawler : a non-tron snake clone [v0.04]

Posted: Sat Jul 06, 2013 9:04 pm
by chezrom
Thank for your feedbacks.
vladgalay wrote: The game seems to be running very well, even on my netbook =)
Graphics are much better than in previous version. Keep up the good work! =)
In fact I had a shitty graphic driver for my modern card, due to my laptop manufacter. No opengl support, so I used the default Window support of OpenGL 1.1. But now I managed to have last openGL support so it's work better.

So it's ok to have an image background, I don't need to have Dirty Rectangles management !

Re: Ophidian Crawler : a non-tron snake clone [v0.05]

Posted: Wed Oct 09, 2013 7:40 pm
by chezrom
Sorry for the double post.

Here a new version of Ophidian Crawler (love file in the first post)
The new feature is that the snake's body avoiding the vitamin.

The collision code here is not optimized so it's working on my machine but it can be slow on yours.
The number in bottom left is the FPS.

It's my answer to a problem reported by Jasoco, I want a 'no rail' trajectory but I want to avoid the vitamin.

You can always access the source of the game here : https://github.com/chezrom/ocrawler

I wait for your feedbacks !