I've been thinking about doing it for ages, but I'm a lazy, forgetful bum. Which would you find most useful: Creating a standalone deb file or uploading your sources to the Launchpad build service in order to set up a PPA?T-Bone wrote:Since Volley Brawl is in the Software Center, I guess you know how to make .debs? I'd really like to learn.
Building for Mac and Linux on Windows
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- nevon
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Re: Building for Mac and Linux on Windows
Re: Building for Mac and Linux on Windows
I think standalone deb. Seems more fitting for most games. A guide for the wiki would be wonderful.nevon wrote:I've been thinking about doing it for ages, but I'm a lazy, forgetful bum. Which would you find most useful: Creating a standalone deb file or uploading your sources to the Launchpad build service in order to set up a PPA?T-Bone wrote:Since Volley Brawl is in the Software Center, I guess you know how to make .debs? I'd really like to learn.
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
- nevon
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Re: Building for Mac and Linux on Windows
I have a script written that does precisely that. However, it's on my Linux partition, and rebooting is so much work...T-Bone wrote:I think standalone deb. Seems more fitting for most games. A guide for the wiki would be wonderful.nevon wrote:I've been thinking about doing it for ages, but I'm a lazy, forgetful bum. Which would you find most useful: Creating a standalone deb file or uploading your sources to the Launchpad build service in order to set up a PPA?T-Bone wrote:Since Volley Brawl is in the Software Center, I guess you know how to make .debs? I'd really like to learn.
- kikito
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Re: Building for Mac and Linux on Windows
Wait - can you do that??nevon wrote:uploading your sources to the Launchpad build service in order to set up a PPA?
I tried to create a ppa for the io language some months ago .. and the only instructions I found told me that I needed to create a .deb first. I was not able to create the .deb . Too many steps, too many broken things.
So... are you implying that creating the deb isn't needed?
When I write def I mean function.
- nevon
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Re: Building for Mac and Linux on Windows
Honestly, I don't remember the process in my head, but I'm 99% sure that you don't have to upload a deb. The build service creates the debs for you.kikito wrote:Wait - can you do that??nevon wrote:uploading your sources to the Launchpad build service in order to set up a PPA?
I tried to create a ppa for the io language some months ago .. and the only instructions I found told me that I needed to create a .deb first. I was not able to create the .deb . Too many steps, too many broken things.
So... are you implying that creating the deb isn't needed?
- Robin
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Re: Building for Mac and Linux on Windows
I have similar problems with the PPA for SELÖVE. Still haven't figured it out.
Help us help you: attach a .love.
- bartbes
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Re: Building for Mac and Linux on Windows
You do create a deb, a source deb.
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