Problems with at compile the sources (VS2010)
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- bartbes
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Re: Problems with at compile the sources (VS2010)
May I ask what your intention is, there are few reasons to be messing with the nogame screen?
Re: Problems with at compile the sources (VS2010)
I changed the name and work.Boolsheet wrote:The caption is set by the nogame function here.Hgdavidy wrote:At Build or Rebuild the exe run, but the window name in the part of (LÖVE) dont change, but the version and the other name in () change, i changed the .rs file and the version.h.
As I said, the image data is already embedded in boot.lua. You have to replace that to get a new image. It looks like b64.lua is not a pure-Lua solution to encode the data. There should be plenty of resources (and perhaps even Lua code) on the web that let you encode binary data to base64 though.Hgdavidy wrote:I changed the pig.png and the heart.png with other images, but no name of file changed.
Ok now I see the code in the boot.lua
Code: Select all
function love.nogame()
local pig_png = "iVBORw0KGgoAAA...
I will go to find some of this to port the image bin to the lua file...
Ty.
Re: Problems with at compile the sources (VS2010)
Yes, i like build custom version (full) for me, i love view all sources of interesting projects and rebuild the sources for me to test and to check.bartbes wrote:May I ask what your intention is, there are few reasons to be messing with the nogame screen?
This is all.
Im building a launcher for test this, here you have full code in c#, (is for my project, but is under MIT if like use that for the real Löve engine)(Need VS2012Ex for build)
Is a launcher + game gestor
https://github.com/Hgdavidy/Tope2DGameEngineFL (Tope2DGameEngineFL is only the launcher by me)
Note: The custom build version of the löve engine is only for me, i dont put this in internet. (Only the launcher public)
I build this for merge with the launcher
This is all...
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