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Re: LuaEdit

Posted: Fri Jul 22, 2011 7:03 pm
by kraftman
Well here's a quick and dirty demo for anyone interested.

Framebuffers are still pretty dodgy, but the framerate is much higher
You can save and load projects but the layout isn't saved yet.
You can only type from the end of a block of a text currently.

I'm sure there are plenty of other ways of breaking this version, I'm just putting it here in case anyone is interested in playing around with it.

Enjoy!

Re: LuaEdit

Posted: Fri Jul 22, 2011 7:06 pm
by RPG
I once thought about the editor of nodes for lQuery framework, and it would be very similar to this one:)

suddenly: Cannot create framebuffer... GeForce 6600

Re: LuaEdit

Posted: Fri Jul 22, 2011 7:15 pm
by kraftman
RPG wrote:I once thought about the editor of nodes for lQuery framework, and it would be very similar to this one:)

suddenly: Cannot create framebuffer... GeForce 6600
try this :)

Re: LuaEdit

Posted: Fri Jul 22, 2011 8:29 pm
by Robin
You need to improve the parsing at some point to make it usable. I typed the string "function" (as in, a Lua string, one that you should be able to print) and it made a new function out of it.

Re: LuaEdit

Posted: Fri Jul 22, 2011 8:35 pm
by kraftman
Robin wrote:You need to improve the parsing at some point to make it usable. I typed the string "function" (as in, a Lua string, one that you should be able to print) and it made a new function out of it.
Thanks. Yeh I need to work on the parsing a lot more. It doesn't support comments well yet either, I haven't quite decided how to display them.