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Re: Metanet Hunter (Pre-Release Complete!)
Posted: Wed May 15, 2013 1:45 am
by Tesselode
At first I thought the physics were kind of floaty, but you did a good job of designing levels around the physics to make them fun! My main complaint about the game is that it lacks energy or life or something. There isn't a whole lot going on. I think some music would go a long way towards fixing that, but you could also use some stuff going on in the background. More movement would be nice.
Re: Metanet Hunter (Pre-Release Complete!)
Posted: Wed May 15, 2013 5:15 am
by hryx
NightKawata wrote:I'm also still looking for someone to assist in coming up with the soundtrack to Metanet Hunter
If you're interested, I make music (actually, I'm primarily a musician). I've worked in authentic chip formats before. I'm pretty busy these days but depending on how much you need and how soon I might be down. PM me if you like.
NightKawata wrote:C. The smaller spike has that dithering effect to simulate blood, no shading intended. I'll take a look and see if I can do something about the larger spikes though.
I just meant that the dithering makes them a wee tiny bit out of place from the rest of the style, which is much more flat.
NightKawata wrote:D. I am in no way, shape, or form, good at animating sprites
No time like the present to start practicing! Start simple: try making the shooter blink or twitch for one frame when he shoots, or make the tentacles on the squid/mine things contract for a frame when they change direction. You do already have a few in there which work well.
NightKawata wrote:ALso, what do you mean by a level gate icon? That much confused me, and I think you're refering to the battery icon.
Ha, yeah, that's what I meant. Like I said, alien symbols! I kinda like not being able to tell what some things exactly are. Even the player icon has an odd shape.
Re: Metanet Hunter (OST Still Needed)
Posted: Fri May 24, 2013 10:03 pm
by NightKawata
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Re: Metanet Hunter (OST Still Needed)
Posted: Fri May 24, 2013 11:31 pm
by LuaWeaver
NightKawata wrote:Now then, I bet you want a download! (I hope! (you probably don't want it though))
You need to be more confident, this is a great game.
Re: Metanet Hunter (Hard-Mode Update!)
Posted: Sat May 25, 2013 12:16 am
by master both
VICTORY!!!
total deaths: 36
total jumps: 456
This is a really good game! simple platformers are the best! i really enjoy it.
can't wait for more updates
Re: Metanet Hunter (Exhibition Out!)
Posted: Wed Jun 12, 2013 4:45 pm
by NightKawata
As much as I hate to bump this, there's a brand new release out! Get it at the first page!
Re: Metanet Hunter (Exhibition Out!)
Posted: Wed Jun 12, 2013 4:47 pm
by JesseH
YEAHHH METANET HUNTER EXPLOSION SUPER MEGA AWESOME YEAHHHHH!!!HH!H!H!!!!OOKO!KO!!!! I havent played it but for 1 minute, but man I love this game.
Let me donate to you! PleaSE! No really.. I have 31 cents in paypal just for you
Re: Metanet Hunter (Exhibition Out!)
Posted: Wed Jun 12, 2013 4:48 pm
by NightKawata
JesseH wrote:YEAHHH METANET HUNTER EXPLOSION SUPER MEGA AWESOME YEAHHHHH!!!HH!H!H!!!!OOKO!KO!!!! I havent played it but for 1 minute, but man I love this game.
Let me donate to you! PleaSE! No really.. I have 31 cents in paypal just for you
There's a link in my signature to donate if you're seriously drug induced enough to do that. (Remember you don't have to, but it greatly assists for future projects.)
Re: Metanet Hunter (Exhibition Out!)
Posted: Thu Jun 13, 2013 11:42 pm
by Deltise
Very Awesome Indeed
Re: Metanet Hunter (Exhibition Out!)
Posted: Fri Jun 14, 2013 8:51 am
by jjmafiae
dont work on love 0.9.0 though
but looks very good from the screenshots