Re: 1 Pixel more needs +98% CPU
Posted: Mon Jun 27, 2011 8:46 am
Well, I'm talking from my own experiences. My netbook isn't very powerful but renders 1024*256 images and still runs in 60 FPS. But it can probably vary between computers quite a lot.Taehl wrote:Don't make assumptions. Ensayia was making a screensaver for someone at some point, and after a lot of frustration, discovered that the target computer choked when handed anything bigger than 256x256. The solution is simply to cut your huge image into smaller pieces.T-Bone wrote:Still, rendering a 1024*256 image shouldn't be all that hard, it shouldn't use all the cpu, even on a crappy computer, if it's just rendering a single image.