Re: [Demo] [IndieGoGo] Netherworld – an abstract roguelike
Posted: Sat Apr 06, 2013 11:43 pm
Nice! Glad that you were able to actually win, I was worried that it could be a little hard to understand without a more friendly tutorial. In the complete game, I want all the 'ethereal' FX to scale based on the currrent FPS, so that it would not slow down the game, but it was fine with the current settings on most computers that I tried. And yes, it would certainly have a main menu in the complete version, this really is just a quick demo ;-)