heres a quickie planet (like less than 2 min)
a ui layout from a psp homebrew program im active with (irshell)
a interface i made for a voting program i wrote in sl (along with some misc textures and genetic artwork i sell there)
and im more than capable of
grabbing pd models off of turbosquid and making simple sprites out of them
realtime special effects (to a point and limited to my knowledge of love)
and all kinds of pre rendered special effects
+ i have sfxr lol so i can make all the old crunchy sfx anyone ever needed
Game Contest 2008
- qubodup
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Re: Game Contest 2008
appleide: what's your status regarding interest in making a MoO remake and at all competing in the competition?
I have thought about MoO2 (only MoO I played) and think it would be impossible to do a 1:.95 clone in two months, alone because of AI programming and balancing. A network-only MoO I can not imagine to be much fun (see this review).
A 4X Space TBS could be done I think, but with much less features than MoO2.
cag, osgeld: do you have interest in contributing to a 4x space TBS game?
EDIT: have you two ever played Master of Orion 2? You can dip into it's gameplay by looking at/reading some of this MoO2 screenshot LP. As for music, it's here. (And it's awesome!)
By the way, qonk is an example of a minimal princes of the universe game. [x86_64 gnu/linux build] Real-time, however.
PS: I didn't know there were public domain models on turbosquid.
I have thought about MoO2 (only MoO I played) and think it would be impossible to do a 1:.95 clone in two months, alone because of AI programming and balancing. A network-only MoO I can not imagine to be much fun (see this review).
A 4X Space TBS could be done I think, but with much less features than MoO2.
cag, osgeld: do you have interest in contributing to a 4x space TBS game?
EDIT: have you two ever played Master of Orion 2? You can dip into it's gameplay by looking at/reading some of this MoO2 screenshot LP. As for music, it's here. (And it's awesome!)
By the way, qonk is an example of a minimal princes of the universe game. [x86_64 gnu/linux build] Real-time, however.
PS: I didn't know there were public domain models on turbosquid.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Re: Game Contest 2008
yes i do have interest, if im needed in my abilitys
no i have not played any of the moo games, when the first 2 came out i really had no interest in those style of games, by the time i did we were playing civ, or simmilar, but i did do a deep read tru, and its something thats interesting, but deep on a logic level, were going to need some dedicated people to pull this off, but having a definite deadline is helpful in that regard
no i have not played any of the moo games, when the first 2 came out i really had no interest in those style of games, by the time i did we were playing civ, or simmilar, but i did do a deep read tru, and its something thats interesting, but deep on a logic level, were going to need some dedicated people to pull this off, but having a definite deadline is helpful in that regard
Re: Game Contest 2008
I'll be willing to score the soundtrack if there's a dedicated and proficient coder available for this project.
Re: Game Contest 2008
oh i also have tons of webspace / bandwidth to use as a central workspace
ive set up a ton of them over the years for various projects, weather i was involved in them or not
ive set up a ton of them over the years for various projects, weather i was involved in them or not
- qubodup
- Inner party member
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- Location: Berlin, Germany
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Re: Game Contest 2008
I will create one or two designs in this month. I believe I will ony be free for following this project idea next year, however.
I think the only realistic way is to do a far less complex game than MOO2.
Oh and I have to figure out how to register.
Name suggestions welcome! (4x space game inspired by Moo. Please no "free", "open", "love" (unless you can provide a complete design ), "master of..."
This is no fixed project and nobody is expected to do anything so far. Just an experiment for now, eh?
I think the only realistic way is to do a far less complex game than MOO2.
Oh and I have to figure out how to register.
Name suggestions welcome! (4x space game inspired by Moo. Please no "free", "open", "love" (unless you can provide a complete design ), "master of..."
This is no fixed project and nobody is expected to do anything so far. Just an experiment for now, eh?
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-
- Party member
- Posts: 101
- Joined: Mon Aug 11, 2008 5:19 am
Re: Game Contest 2008
Although I won't be participating in this, I've had the idea of trying to get folks from this group to merge into a independent development team. I'll be interested to see how much people enjoy the experience.
--Mr. Strange
--Mr. Strange
Re: Game Contest 2008
qud: I never did add a 2 to the end of "moo".
I went to visit my relatives in china but didnt bring my macbook (you know, with thieves and stuff) and any internet connection going in/out of the country is slooowww. took me half an hour to log in to my uni's website to get my exam results. >< I didn't bring a laptop so I haven't worked anything yet. I'll come out with a prototype in one week and you guys can decided whether to join me or not then .
I went to visit my relatives in china but didnt bring my macbook (you know, with thieves and stuff) and any internet connection going in/out of the country is slooowww. took me half an hour to log in to my uni's website to get my exam results. >< I didn't bring a laptop so I haven't worked anything yet. I'll come out with a prototype in one week and you guys can decided whether to join me or not then .
- qubodup
- Inner party member
- Posts: 775
- Joined: Sat Jun 21, 2008 9:21 pm
- Location: Berlin, Germany
- Contact:
Re: Game Contest 2008
even better!appleide wrote:I went to visit my relatives in china but didnt bring my macbook (you know, with thieves and stuff) and any internet connection going in/out of the country is slooowww. took me half an hour to log in to my uni's website to get my exam results. >< I didn't bring a laptop so I haven't worked anything yet. I'll come out with a prototype in one week and you guys can decided whether to join me or not then .
about moo2: I never played moo1
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Re: Game Contest 2008
you missed out best moo ever.
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