Those are good ideas, The bomb one had already crossed my mind, But I'm not sure how to handle that visually. Thanks for the feedback.pakoskyfrog wrote:Hi !
Your game is pretty neat, i didn't check the coding yet but here is a few power up (and down ) ideas :
- Something to make your size bigger or smaller
- Some bombs (exploding on touch) that clear the blacks boxes around them (the more powerful, the bigger the radius)
- Something to increase or decrease your inertia (more means slower acceleration and deceleration)
- Something to fill up your movement bar or to make it emptying slower/faster
[wip] Highvoid [v0.003a]
Re: Highvoid
Re: Highvoid
Thank'sveethree wrote:Okay, Post updated with a pixel effect free version.
Nice game, a little too easy maybe (you can hit way too many ennemies.
http://darky-ben.fr/Xut my webcomic (french)
Re: [wip] Highvoid [v0.003a]
Awesome game. One suggestion I have is regarding the scoring/healthbar system.
I think it would be more clear if you just had 1 heath/progress bar that you have to fill up in order to finish the level.
Right now it's kinda hard to tell at what point you get to advance between levels.
Other than that it's pretty cool.
I think it would be more clear if you just had 1 heath/progress bar that you have to fill up in order to finish the level.
Right now it's kinda hard to tell at what point you get to advance between levels.
Other than that it's pretty cool.
Re: [wip] Highvoid [v0.003a]
Very nice game.
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