Yeah I realise that, but I mean, anyone who really wants their game on the App Store will be able to publish it there given that the resources are available. And as far as I can see, there aren't that many reasons not to put your game on there (apart from the 30% toll on sales). If there are indeed legitimate reasons not to put your game on there, I think those reasons are as equally helpful as knowing how to put a game on there. I'm not being sarcastic here, but genuinely asking.nevon wrote:I think he meant "Mac lover" as in developer using LÖVE on the Mac platform.Lafolie wrote:And eh, this isn't just for "Mac lover"s either, remeber
Building for mac app store?
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Re: Building for mac app store?
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
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Re: Building for mac app store?
Maybe you're right. I just didn't think those of us not on Macs would be less inclined to pay for these shenanigans. (I know I am.)
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Re: Building for mac app store?
Well, those $99 could be very quickly recouped if you got a decent game on there.Robin wrote:I just didn't think those of us not on Macs would be less inclined to pay for these shenanigans. (I know I am.)
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Re: Building for mac app store?
True, but I imagine it means extra effort, especially if you're not on a Mac in the first place, and success is not guaranteed.
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Re: Building for mac app store?
Threads going a little off topic lol.
As long as we CAN actually build for the mac app store then the question is answered. Whether it's worth it, how hard it is etc is here-say
As long as we CAN actually build for the mac app store then the question is answered. Whether it's worth it, how hard it is etc is here-say
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Re: Building for mac app store?
Yeah, we do that a lot around here.Zack wrote:Threads going a little off topic lol.
Re: Building for mac app store?
Ok just checked the wiki
http://love2d.org/wiki/Game_Distribution
It appears you cant build an executable to produce a love game So that rules out mac app store i guess
http://love2d.org/wiki/Game_Distribution
It appears you cant build an executable to produce a love game So that rules out mac app store i guess
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Re: Building for mac app store?
.. what?
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Re: Building for mac app store?
Scroll down. It's right there.Zack wrote:Ok just checked the wiki
http://love2d.org/wiki/Game_Distribution
It appears you cant build an executable to produce a love game So that rules out mac app store i guess
When I write def I mean function.
Re: Building for mac app store?
That's not the same as building for a target. That's just replacing files in an existing binary. That binary would never be accepted during the application uploader process. You have to be able to build using xcode using your provisioning profiles to sign the binary.
Without that it's impossible
Without that it's impossible
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