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Re: LÖVE distribution website

Posted: Sun May 01, 2011 7:58 pm
by thelinx
Robin wrote:I don't get why it would need Django, actually.
I don't ever want to work with PHP ever again.

Re: LÖVE distribution website

Posted: Sun May 01, 2011 8:12 pm
by Robin
Great to see so many people interested in this!
anjo wrote:Actually, the OS X version is so large because it includes both Intel and PPC copies of everything required. There's no 64-bit Mac version.
Oh. Right.
anjo wrote:As far as I know there's no 64-bit Windows build either...
Oh. Right. (By this point it should be thoroughly clear that I'm not authorised to make any claim about or relating to OS X or Windows whatsoever.)

I guess we could compile 64-bits versions for the web service, if we were to do it proper anyway.
thelinx wrote:
Robin wrote:I don't get why it would need Django, actually.
I don't ever want to work with PHP ever again.
I feel your pain.

Re: LÖVE distribution website

Posted: Sun May 01, 2011 8:18 pm
by miko
Robin wrote: My idea is a specialised website, to which you can upload a .love, and it provides binaries for every project you could possibly want.
I am surprised that nobody talks about a catalog of every "published" love game. For me it would be even more important to find a game/demo/project than to get a binary for any given platform (which of course also is useful). I would find those pieces of information about a project useful:
  • * name
    * description
    * release date
    * version
    * compatible love versions
    * screenshot(s)
    * homepage (forum post or github page)
    * author
    * uploaded .love file (the binaries can be generated on-the-fly with this file)
Browsing such a list would give a lot of fun ;)

Re: LÖVE distribution website

Posted: Sun May 01, 2011 8:19 pm
by TechnoCat
Robin wrote:I guess we could compile 64-bits versions for the web service, if we were to do it proper anyway.
No need to. Windows x64 runs LOVE x86 just fine.

Re: LÖVE distribution website

Posted: Sun May 01, 2011 8:37 pm
by Robin
miko wrote:I am surprised that nobody talks about a catalog of every "published" love game.
That's probably because there already are websites like that. Anyway, not everyone who wants binary distribution wants to have it in such a catalogue.
TechnoCat wrote:No need to. Windows x64 runs LOVE x86 just fine.
Oh. Right.

Re: LÖVE distribution website

Posted: Sun May 01, 2011 9:39 pm
by Jasoco
I had a 64-bit version of OS X 0.6.1, but not one for 0.7 yet. Would it even make a difference? I never noticed a difference when I tested the two versions of 0.6.1.

Re: LÖVE distribution website

Posted: Sun May 01, 2011 9:43 pm
by BlackBulletIV
Sounds like a great idea!
thelinx wrote:I don't ever want to work with PHP ever again.
Ha yeah, I share your feelings. Which is why I'm trying to learn Rails.

Re: LÖVE distribution website

Posted: Sun May 01, 2011 10:15 pm
by nevon
For those of you not hanging out in #love (why aren't you?), here's the design I made for the uploading page. If you have any ideas that don't suck, feel free to leave them here. Hopefully I'll write the markup and the styling for it tomorrow.
uploading.png
uploading.png (108.45 KiB) Viewed 2420 times

Re: LÖVE distribution website

Posted: Sun May 01, 2011 11:36 pm
by Lafolie
nevon wrote:If you have any ideas that don't suck, feel free to leave them here.
How about an icon file upload field to add to the exe/app/etc?

Re: LÖVE distribution website

Posted: Sun May 01, 2011 11:53 pm
by Robin
One thing I missed earlier.
Lafolie wrote:How about an icon file upload field to add to the exe/app/etc?
Interesting idea, although I think it might have a hint of feature creep.