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Re: [LOVEly Tiles] Tile Map Loader/Renderer + IsoMaps!

Posted: Sun Apr 07, 2013 2:03 am
by Roland_Yonaba
Awesome job, Markgo. I've been trying it intensively.It looks smooth, highly responsive.
Can't wait to see how far this one goes. Keep it up, watching the progresses.

PS: You might want to add some pictures in the OP.

Re: [LOVEly Tiles] Tile Map Loader/Renderer + IsoMaps!

Posted: Wed May 01, 2013 4:00 pm
by markgo
I put a huge update on the update branch. It includes a new loader module for saving and loading maps. Currently in testing. See the first page for demo. Tell me if the demo has problems ^^.

Re: [LOVEly Tiles] Tile Map Loader/Renderer (Updated 2013/6/

Posted: Sat Oct 17, 2015 2:32 pm
by TheMeq
Error with love file. scrolling_example.lua:17: attempt to call field 'drawq' (a nil value)

Image

Re: [LOVEly Tiles] Tile Map Loader/Renderer (Updated 2013/6/

Posted: Sat Oct 17, 2015 3:21 pm
by NightKawata
TheMeq wrote:Error with love file. scrolling_example.lua:17: attempt to call field 'drawq' (a nil value)

Image
In LOVE 0.9.0, drawq is now draw, so you are indeed free to try to make this work with 0.9 by doing that and any other miscellaneous changes.

I also don't quite recommend two year necrobumps, but I would recommend taking a look at STI in place of this, which unlike this, is actively maintained.

viewtopic.php?f=5&t=76983

Get those map's movin'!

Re: [LOVEly Tiles] Tile Map Loader/Renderer (Updated 2013/6/

Posted: Sat Oct 17, 2015 5:53 pm
by TheMeq
Sorry, didn't realise the date, my apologies.