Awesome job, Markgo. I've been trying it intensively.It looks smooth, highly responsive.
Can't wait to see how far this one goes. Keep it up, watching the progresses.
PS: You might want to add some pictures in the OP.
[LOVEly Tiles] Tile Map Loader/Renderer (Updated 2013/6/18)
- Roland_Yonaba
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Re: [LOVEly Tiles] Tile Map Loader/Renderer + IsoMaps!
I put a huge update on the update branch. It includes a new loader module for saving and loading maps. Currently in testing. See the first page for demo. Tell me if the demo has problems
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Re: [LOVEly Tiles] Tile Map Loader/Renderer (Updated 2013/6/
Error with love file. scrolling_example.lua:17: attempt to call field 'drawq' (a nil value)


- NightKawata
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Re: [LOVEly Tiles] Tile Map Loader/Renderer (Updated 2013/6/
In LOVE 0.9.0, drawq is now draw, so you are indeed free to try to make this work with 0.9 by doing that and any other miscellaneous changes.TheMeq wrote:Error with love file. scrolling_example.lua:17: attempt to call field 'drawq' (a nil value)
I also don't quite recommend two year necrobumps, but I would recommend taking a look at STI in place of this, which unlike this, is actively maintained.
viewtopic.php?f=5&t=76983
Get those map's movin'!
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
Re: [LOVEly Tiles] Tile Map Loader/Renderer (Updated 2013/6/
Sorry, didn't realise the date, my apologies.
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