Page 2 of 3
Re: Cameras in Love2D (Tutorials)
Posted: Sun Jun 12, 2011 9:12 am
by T-Bone
Consider adding them to the wiki, they are much easier to find there.
Re: Cameras in Love2D (Tutorials)
Posted: Sun Jun 12, 2011 10:29 am
by BlackBulletIV
Will do.
Re: Cameras in Love2D (Tutorials)
Posted: Tue Aug 09, 2011 8:50 pm
by Cantide
Thanks for the awesome tutorials and code
I've just implemented it tonight, and it works really well.
Just one problem I've had... my mouse cursor position doesn't seem to update as the camera moves. How would I be able to correct this?
Re: Cameras in Love2D (Tutorials)
Posted: Wed Aug 10, 2011 2:30 am
by BlackBulletIV
Thanks for the feedback.
Cantide wrote:my mouse cursor position doesn't seem to update as the camera moves. How would I be able to correct this?
Can you explain what you mean?
Re: Cameras in Love2D (Tutorials)
Posted: Wed Aug 10, 2011 2:32 am
by TechnoCat
BlackBulletIV wrote:Thanks for the feedback.
Cantide wrote:my mouse cursor position doesn't seem to update as the camera moves. How would I be able to correct this?
Can you explain what you mean?
I'm assuming love.mouse.getPosition()
You'll have to do the same transformations you do to the camera, to the cursor positions.
Re: Cameras in Love2D (Tutorials)
Posted: Wed Aug 10, 2011 4:17 am
by BlackBulletIV
If that's the case, then I explained that in part 1. Although I didn't show it in the tutorial (as it's a matter of taste), I personally redefine love.mouse.getPosition/getX/getY to do those transformations.
Re: Cameras in Love2D (Tutorials)
Posted: Wed Aug 10, 2011 6:35 pm
by Cantide
Technocat, I tried to do it that way, but it didn't work properly.... I can't even begin to describe the bug I was getting. *_*
After checking the tutorials again I got it right, thanks BlackBulletIV!
Re: Cameras in Love2D (Tutorials)
Posted: Wed Aug 10, 2011 7:13 pm
by TechnoCat
Cantide wrote:Technocat, I tried to do it that way, but it didn't work properly.... I can't even begin to describe the bug I was getting. *_*
After checking the tutorials again I got it right, thanks BlackBulletIV!
You'll have to do it in reverse order.
X -> X' camera translation
X' -> X cursor translation
Re: Cameras in Love2D (Tutorials)
Posted: Thu Aug 11, 2011 3:56 am
by BlackBulletIV
Cantide wrote:After checking the tutorials again I got it right, thanks BlackBulletIV!
Glad to be of help!
Re: Cameras in Love2D (Tutorials)
Posted: Fri Aug 12, 2011 9:10 pm
by The Burrito
Nice tutorial, these camera coords are top left correct? if so I might recommend adding a centering option to the set position and scalar, zooming especially looks really confusing if the camera doesn't stay centered on the same point.