Re: Monopoly game (demo)
Posted: Mon Apr 18, 2011 9:12 pm
Ah ok, I suspected that.
This is normal behavior, this version only shows the gameplay. When a player runs out of money, he is out of the game (went bankrupt). In the end there is one player, but as the game does not end there, he continues to buy companies.Robin wrote:I let them play for a while, this is the result:EDIT: I let it play even longer. When it reached $10 M, I called it quits.
This is a normal work the garbage collector. When the memory consumption increases, the garbage collector runs and frees memory. The game memory is displayed in kilobytes, it is very little by modern standards.BlackBulletIV wrote:Nice man! I did notice one problem (or is it?), the memory meter up the top keeps climbing up to about 750/760, then it drops back to about 400, and then it starts over again. Luckily it doesn't just keep climbing, so it's not serious.
I know, I've played monopoly.RPG wrote:This is normal behavior, this version only shows the gameplay. When a player runs out of money, he is out of the game (went bankrupt). In the end there is one player, but as the game does not end there, he continues to buy companies.
Awesome, that would have made my screen shot much easier.RPG wrote:Tip: try to press "f" in the game (just for fun). Then press "f" again. Thig is development version and there is cheats
This is memory used for lua objects. The remaining memory is used for libraries (eg, OpenGL), textures, sounds.BlackBulletIV wrote:Kilobytes eh? I'm don't think it's displaying all the memory then. My memory monitor said Lua was using 250 MB.
BlackBulletIV wrote:I think this might be because I had interactive Lua running... that's probably it.