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Re: Proof of concept: Löve3d( or gLöve :P )

Posted: Thu Nov 20, 2008 9:56 pm
by SamPerson12345
This is really amazing! I bet you could make a doom like game with this, if you had small levels.

Re: Proof of concept: Löve3d( or gLöve :P )

Posted: Fri Nov 21, 2008 3:25 am
by Merkoth
Wow. A software renderer built on top of a 2d engine based in a 3d api. You, fine sir, win the internets and beyond for this.
Damn.
Wow.

Wow.

And runs faster than my metaballs :cry:

Wow.

Re: Proof of concept: Löve3d( or gLöve :P )

Posted: Fri Nov 21, 2008 7:54 am
by farvardin
that's crazy! Congratulation for this.
I'd love to see more of this stuff.

Re: Proof of concept: Löve3d( or gLöve :P )

Posted: Sat Nov 22, 2008 8:39 am
by Green_Hell
:o :shock: :oops:

The Battle Zone clone could be done with this.
Atari_BattleZone_Screenshot.gif
Atari_BattleZone_Screenshot.gif (4.65 KiB) Viewed 16089 times

Re: Proof of concept: Löve3d( or gLöve :P )

Posted: Sat Nov 22, 2008 4:11 pm
by Borsty
Green_Hell wrote::o :shock: :oops:

The Battle Zone clone could be done with this.
On it :P

Just finished a vector based font/icon library:
Image

Good thing that battlezone is kinda 2d with 3d graphics ( 2d as in you have no up/down ), so I can use Box2D for physics and collision :D

Re: Proof of concept: Löve3d( or gLöve :P )

Posted: Sat Nov 22, 2008 6:04 pm
by Green_Hell
Oh My God! :o What have I done? :D
Borsty wrote:so I can use Box2D for physics and collision :D
You're mad! I like it. ;)

Re: Proof of concept: Löve3d( or gLöve :P )

Posted: Sat Nov 22, 2008 6:09 pm
by Borsty
Why am I mad? A 0 gravity world, using angular force to turn tanks and velocities to move em, why should I write my own collision detection when löve already comes with it :P
I think I'll use envy for the entity stuff, makes things easier :P

Re: Proof of concept: Löve3d( or gLöve :P )

Posted: Tue Dec 01, 2009 8:02 am
by Angrycrow
Hey! I'm all over 3d modeling if you can tell me what to do. I'm sure I can figure it out.

I'm going to play with the obj interface. I have many a loose 3d model.

Image

Fresh Mesh!

Re: Proof of concept: Löve3d( or gLöve :P )

Posted: Tue Dec 01, 2009 12:58 pm
by Lazy Waffle
You know what they say. No glove, no love.

Seriously though, this looks pretty rad.

Re: Proof of concept: Löve3d( or gLöve :P )

Posted: Sun Dec 27, 2009 8:08 am
by Assassini
Sounds pretty awesome, but I'd still like to have a simple demo included with it.