Exoterra - the fun space RTS
Re: Exoterra - the fun space RTS
I've been working on the menu and my special UI. It's looking... not bad!
-
- Party member
- Posts: 712
- Joined: Fri Jun 22, 2012 4:54 pm
- Contact:
Re: Exoterra - the fun space RTS
It really is looking nice!
But if I were you I'd work on the font. Make it bend around as well...
Is this finished buttons or dynamically rendered? In the latter case it might be more involved to bend the font...
But if I were you I'd work on the font. Make it bend around as well...
Is this finished buttons or dynamically rendered? In the latter case it might be more involved to bend the font...
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Re: Exoterra - the fun space RTS
Dynamically. I may do some extra modifications, though. It's hard to adapt this UI style to be generic enough to use throughout the game. It does look quite nice with elastic tweening bumping the buttons out when you mouseover them!Germanunkol wrote:It really is looking nice!
But if I were you I'd work on the font. Make it bend around as well...
Is this finished buttons or dynamically rendered? In the latter case it might be more involved to bend the font...
The font is Orbitron. I really like it, it serves well as a title and button font - small phrases or single words. For long reading, I'd use Titillium Web. They're both from Google Webfonts so I can legally use them.
I have a long way to go before I have a fully featured UI, and there's a lot of odd math and lateral thinking required... not to mention being able to accommodate all the different requirements... I'm toying with horizontal text now, but that begins to eliminate vertical buttons. Maybe for the better. I could also switch to icons. Android's action bar icons look fantastic and would certainly fit well - at least until I can get some original art.
If anyone's interested, here's a link.
Re: Exoterra - the fun space RTS
Implemented what I said I'd try. Looks a lot better in my opinion, and definitely more scale-able.
- Roland_Yonaba
- Inner party member
- Posts: 1563
- Joined: Tue Jun 21, 2011 6:08 pm
- Location: Ouagadougou (Burkina Faso)
- Contact:
Re: Exoterra - the fun space RTS
I really like that UI and design. Keep going, Kyle!
Too bad that the text isn't drawn along a curved line around the planet shape...Though I am not sure it can be done easily...
Too bad that the text isn't drawn along a curved line around the planet shape...Though I am not sure it can be done easily...
Re: Exoterra - the fun space RTS
I also really like the UI you've made so far .Keep it up.
By the way I've made a simple Circle-Drawn text example that may help you if you need this. It's not perfect but I hope this helps you anyway .
Control the text with Left and Right mouse button
By the way I've made a simple Circle-Drawn text example that may help you if you need this. It's not perfect but I hope this helps you anyway .
Control the text with Left and Right mouse button
- Attachments
-
- Circle-Text.love
- (596 Bytes) Downloaded 145 times
- Roland_Yonaba
- Inner party member
- Posts: 1563
- Joined: Tue Jun 21, 2011 6:08 pm
- Location: Ouagadougou (Burkina Faso)
- Contact:
Re: Exoterra - the fun space RTS
That looks clean. You might want to try to render with custom ttf fonts. I tried it, and it seems really clean aswell.Taz wrote:I also really like the UI you've made so far .Keep it up.
By the way I've made a simple Circle-Drawn text example that may help you if you need this. It's not perfect but I hope this helps you anyway .
Control the text with Left and Right mouse button
Re: Exoterra - the fun space RTS
Yeah, I was thinking drawing individual characters to a canvas in an arc... Hmm
-
- Party member
- Posts: 712
- Joined: Fri Jun 22, 2012 4:54 pm
- Contact:
Re: Exoterra - the fun space RTS
That's what I meant!Roland_Yonaba wrote:I really like that UI and design. Keep going, Kyle!
Too bad that the text isn't drawn along a curved line around the planet shape...Though I am not sure it can be done easily...
I think one way would be to render the button and text into an imageData at startup... and then you can manipulate the imageData?
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Re: Exoterra - the fun space RTS
I'm sure a canvas would be quicker. I doubt many people will be playing without frame buffer support. It's a relatively intensive game. Unlikely to run on really old hardware as it is...Germanunkol wrote:That's what I meant!Roland_Yonaba wrote:I really like that UI and design. Keep going, Kyle!
Too bad that the text isn't drawn along a curved line around the planet shape...Though I am not sure it can be done easily...
I think one way would be to render the button and text into an imageData at startup... and then you can manipulate the imageData?
Who is online
Users browsing this forum: No registered users and 3 guests