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Re: Getting it into 'vanilla' love.

Posted: Tue Mar 29, 2011 9:03 pm
by BlackBulletIV
thelinx wrote:No, the SDL graphics module will be an option for platforms that doesn't support the OpenGL graphics module.
Oh I see. Awesome stuff.

Re: Getting it into 'vanilla' love.

Posted: Sun Apr 03, 2011 6:49 am
by genericdave
This is rather exciting. Oh, and cmake sounds cool. I hate developing in C or C++, but when I do I always look for ways to keep the build system simple.

Re: Getting it into 'vanilla' love.

Posted: Sun Apr 03, 2011 7:18 am
by bartbes
I did cmake before, turned out to be hell though.

Re: Getting it into 'vanilla' love.

Posted: Sun Apr 03, 2011 9:41 pm
by genericdave
bartbes wrote:I did cmake before, turned out to be hell though.
Unfortunate...

Re: Getting it into 'vanilla' love.

Posted: Thu Aug 18, 2011 5:20 am
by tsturzl
kalle2990 wrote:Any chance that there will be any OpenGL ES supported module? :)
I'm assuming you want to make Mobile games.

There are ports of SDL to Android, not sure about iPhone. I know Android has a port of the pygame engine that runs on it as well. So I don't see why nLove wouldn't be able to do this, though I know next to nothing about nLove.

Re: Getting it into 'vanilla' love.

Posted: Wed Dec 28, 2011 10:30 pm
by pygy
Regarding OpenGL ES, bmelts' WIP iPhone port is probably a good starting point. It can be tested on any desktop thanks to the dgles wrapper (OpenGL ES 1.1 -> Opengl 1.5).

Re: Getting it into 'vanilla' love.

Posted: Fri Apr 13, 2012 1:15 pm
by Mookie#837
That sounds pretty cool! This is really fantastic!

Re: Getting it into 'vanilla' love.

Posted: Mon Jun 17, 2013 3:21 pm
by raidho36
So this is not "getting rid of OpenGL and pals", it's more like "have backup dudes in case OpenGL and pals fail". Well, this should be pretty great, but I'm not entirely sure how well it will work on ARM devices which are known for lousy floating-point math performance, AFAIK modern ARM processors handle floats about two times slower than integers, as opposed to modern x86's 1:1 performance ratio.