You've gotta be kidding me. I released alpha 4 with syntax errors? The way to fix it is either remove the require() call for Vector2 from data/init.lua (easiest solution) or add in all the necessary "then"s after the if statements.
Sorry about how hard it is to get going. (Well, it is alpha, but syntax errors is worse than alpha status, lol)
lQuery
- BlackBulletIV
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Re: lQuery
Done. New error:
ok, rename Easeto ease
Errors anywhere:
Code: Select all
bash-4.1$ love physics/
Error: [string "main.lua"]:2: module 'src.utils.ease' not found:
no field package.preload['src.utils.ease']
no file './src/utils/ease.lua'
no file '/usr/share/lua/5.1/src/utils/ease.lua'
no file '/usr/share/lua/5.1/src/utils/ease/init.lua'
no file '/usr/lib/lua/5.1/src/utils/ease.lua'
no file '/usr/lib/lua/5.1/src/utils/ease/init.lua'
no file '/usr/share/lua/5.1/src/utils/ease.lua'
no file '/usr/share/lua/5.1/src/utils/ease/init.lua'
no file './src/utils/ease.so'
no file '/usr/lib/lua/5.1/src/utils/ease.so'
no file '/usr/lib64/lua/5.1/src/utils/ease.so'
no file '/usr/lib/lua/5.1/loadall.so'
no file './src.so'
no file '/usr/lib/lua/5.1/src.so'
no file '/usr/lib64/lua/5.1/src.so'
no file '/usr/lib/lua/5.1/loadall.so'
no file "src/utils/ease" in LOVE game directories.
stack traceback:
[C]: in function 'require'
[string "main.lua"]:2: in main chunk
[C]: in function 'require'
[string "boot.lua"]:293: in function <[string "boot.lua"]:219>
[C]: in function 'xpcall'
Errors anywhere:
Code: Select all
bash-4.1$ love physics/
Error: [string "Game.lua"]:4: attempt to index global 'super' (a nil value)
stack traceback:
[string "Game.lua"]:4: in function 'initialize'
[string "src/thirdParty/middleclass/middleclass.lua"]:37: in function <[string "src/thirdParty/middleclass/middleclass.lua"]:33>
(tail call): ?
[string "main.lua"]:13: in function 'load'
[string "src/Grace.lua"]:798: in function <[string "src/Grace.lua"]:796>
[C]: in function 'xpcall'
- BlackBulletIV
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Re: lQuery
Oh goodness me! The examples haven't been updated in ages obviously, therefore they're not using the correct capitalisation (the name was changing from 'ease' to 'Ease'), and not MiddleClass 1.3 compliant. My advice is, wait until alpha 5 comes out (should be soon) if you want to use the examples.
Re: lQuery
I want to see what framework can do.
- BlackBulletIV
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Re: lQuery
Does that mean you want to test it anyway? If so, I'm not stopping you.
If that meant, you want a list of features, then have a look at the README.md file. Note that alpha 5 will be adding a lot of stuff to it.
If that meant, you want a list of features, then have a look at the README.md file. Note that alpha 5 will be adding a lot of stuff to it.
Re: lQuery
New in lQuery
Entity tree. The main entity - screen, all other entities are children. You can show/hide whole branch of entity tree to switch game context. Examples coming soon.
Bounding function to catch the mouse cursor inside the entity. Two main pre-defined functions are Entity.bounds.circle and Entity.bounds.rectangle.
Animation loops
Yes, I'm trying to create framework "everything in the game - entities"
Entity tree. The main entity - screen, all other entities are children. You can show/hide whole branch of entity tree to switch game context. Examples coming soon.
Bounding function to catch the mouse cursor inside the entity. Two main pre-defined functions are Entity.bounds.circle and Entity.bounds.rectangle.
Animation loops
Yes, I'm trying to create framework "everything in the game - entities"
Last edited by RPG on Fri Mar 11, 2011 2:09 pm, edited 1 time in total.
Re: lQuery
Simple UI: menu demonstration. Menu can be animated. This kind of menu is used in casual games.
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- menu.love
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Re: lQuery
That is very nice could I use this a a prebuild for a demo app for my Erös builder as I am going to when a new project is started have a few template demos and a blank demo would be nice to include thisRPG wrote:Simple UI: menu demonstration. Menu can be animated. This kind of menu is used in casual games.
Sir Kittenface
Möko IDE Codename (Erös) Returns Soon
I am dyslexic so if any of my replys confusing please just ask me to reword it as this will make things a lot easier for all parties lol.
Möko IDE Codename (Erös) Returns Soon
I am dyslexic so if any of my replys confusing please just ask me to reword it as this will make things a lot easier for all parties lol.
- Jasoco
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Re: lQuery
Can the menu items move? Like float if you want them to? Can you have them fade in and out when they appear and disappear?
Re: lQuery
Of course I would not mindcrow wrote:That is very nice could I use this a a prebuild for a demo app for my Erös builder as I am going to when a new project is started have a few template demos and a blank demo would be nice to include this
Yes, you have full access to menu items, in next demo menu will disappear with special effect.Jasoco wrote:Can the menu items move? Like float if you want them to? Can you have them fade in and out when they appear and disappear?
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