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Re: LÖVE 0.7.1 Released

Posted: Thu Feb 17, 2011 10:59 pm
by ZenX2
Okay, I've almost got it to build for MSVC 2010.
Would anyone use an OpenGL module? (The 3D kind)
EDIT: Success!

Re: LÖVE 0.7.1 Released

Posted: Fri Feb 18, 2011 3:37 am
by ishkabible
lol at first i thought you had added a bug that caused everything to play at half pitch then after some testing i found out that you had actually fixed it and i had been used to the wrong way :)

Re: LÖVE 0.7.1 Released

Posted: Fri Feb 18, 2011 4:02 am
by slime
Zen: yes? :D

Re: LÖVE 0.7.1 Released

Posted: Sat Feb 19, 2011 4:42 pm
by dstyro
* Removed custom sample rates for Decoders.
Explain what does this mean ??

Re: LÖVE 0.7.1 Released

Posted: Sat Feb 19, 2011 5:51 pm
by Boolsheet
dstyro wrote:
* Removed custom sample rates for Decoders.
Explain what does this mean ??
There were some issues how the decoders handled the sample rate argument to love.sound.newDecoder. Everything decodes now to 44100.

Re: LÖVE 0.7.1 Released

Posted: Tue Feb 22, 2011 2:49 am
by Jasoco
Okay, so now how do I set the filter for a framebuffer now that we can do it in 0.7.1? I want to set it to Nearest for the whole screen and have it scale 2x without antialiasing.

Edit: I think I got it. Found a thread. And it seems to work.

Re: LÖVE 0.7.1 Released

Posted: Wed Mar 16, 2011 5:49 pm
by Endeg
Guys, I would really appreciate if there would be windows build without sse2 :nyu:.

Re: LÖVE 0.7.1 Released

Posted: Wed Mar 16, 2011 6:03 pm
by Robin
Endeg wrote:Guys, I would really appreciate if there would be windows build without sse2 :nyu:.
I believe that will be 0.7.2.

Re: LÖVE 0.7.1 Released

Posted: Thu Mar 17, 2011 2:43 am
by Boolsheet
The LÖVE available at http://love2d.org/builds/ runs now without SSE2 *.
It already includes changes that go into 0.7.2, consider it as beta/unstable.

* It still requires VC++ 2005 runtimes.

Re: LÖVE 0.7.1 Released

Posted: Thu Mar 17, 2011 5:46 am
by Endeg
Boolsheet wrote:The LÖVE available at http://love2d.org/builds/ runs now without SSE2 *.
Works for me. Thanks!