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Re: Missile Command Beta

Posted: Sun Nov 09, 2008 6:58 pm
by Nexion
OK I think I'm ready for a new release

Changelog:
    • Changed control System
    • Now you fire from whatever cannon you pick from, choosing with Left, Down, and Right arrow keys to fire Left, Middle, and Right cannons Respectively
    • A bouncing indicator shows you what cannon is active
  • Added Impact, Explosion, cannon switch, and changed Firing sounds
  • Added explosion animation
  • The mob will now bounce of the walls instead of sliding down them
  • Added a "Spread" variable - gives you a random positive or negative offset to your firing angle - can be adjusted in the code (default: 5 degrees)
    • Added a Special Burst
    • Shotgun style attack that can be used to beat the last level.
    • You start with a limit of two bursts (Can be changed by adding to the "specials" variable)
    • You can also adjust the number of bullets per burst, but I have found anymore then the default (10) will cause the game to crash for some reason
  • Cleaned and documented code for easier reading
The download is too large to attach the the forums, so I have to use an external upload site -.- *cough RUDE FIX THIS cough*
Image

Re: Missile Command Beta

Posted: Thu Nov 13, 2008 11:22 am
by Green_Hell
Cool! :D

Now it started to be amusing.

couple more suggestions if I may.
  • I want the aircraft after some levels. No Missile Command can be without aircraft.
  • The fact you've added explosion animation is great but In my opinion It just doesn't fit in your graphics. Maybe particles?
  • What about trace the bombs with smoke? ;)
  • Score list synchronised with server :o ?

Re: Missile Command Beta

Posted: Thu Nov 13, 2008 9:34 pm
by nightvenom
My schools crazy un protected lol.

I like the game, very fun :)

Re: Missile Command Beta

Posted: Wed Nov 19, 2008 2:49 pm
by Nexion
OK I'm trying to add smoke trails but they're giving me a little bit of trouble.

Could someone do me a big favor and work on some better graphics for this crap? I'm really bad at that kinda crap and some LOVE themed cannons would be awesome.
My smoke trail also kinda blows if anyone wants at that too ;)

Re: Missile Command Beta

Posted: Wed Nov 19, 2008 3:02 pm
by Nexion
Whoops, I'm dumb. I got the smoke trails working now - but I still need better graphics.

Re: Missile Command Beta

Posted: Wed Nov 19, 2008 7:37 pm
by qubodup
Not bad at all! I mean, for missile command it's pretty awesome, really!

You can use this cartoon cannon I made.

PS: you packaged the love not right, you have to put all the files into the root folder..

PPS: the sounds are very clean - your work?

OPPS: it crashes when I destroy red thing #13

Re: Missile Command Beta

Posted: Thu Nov 20, 2008 1:24 am
by Nexion
Ha - I wish those sounds were mine. I forgot to mention I ripped them from Half Life 2 X-D

And are you spamming the three specials on mob 13? I've noticed that LOVE gets overloaded and flips out if you do that for some reason.

And that cannon looks awesome - but the base and barrel need to be two separate images

Re: Missile Command Beta

Posted: Thu Nov 20, 2008 8:17 am
by rude
How about making each sprite transparent, so you can change the entire color scheme just by changing the background?

Re: Missile Command Beta

Posted: Thu Nov 20, 2008 8:50 am
by qubodup
Nexion wrote:And are you spamming the three specials on mob 13?
Yeah, can't deal with it otherwise...
Nexion wrote:but the base and barrel need to be two separate images
Aha! Once another soul that does not know of the wonders of SVG image format...

Okay, here's the separate exports.

PS: rude: the barrel would be seen behind the cannon base. I also think that designs, where everything is a shade of one color get boring quickly for the viewer.

Re: Missile Command Beta

Posted: Thu Nov 20, 2008 6:24 pm
by Nexion
oooh, those images are awesome - added to the game.
Now, we just need decent looking:
Bullets
Smoke Trails
Boarders
Mob
Crosshair