Re: Missile Command Beta
Posted: Sun Nov 09, 2008 6:58 pm
OK I think I'm ready for a new release
Changelog:
Changelog:
- Changed control System
- Now you fire from whatever cannon you pick from, choosing with Left, Down, and Right arrow keys to fire Left, Middle, and Right cannons Respectively
- A bouncing indicator shows you what cannon is active
- Added Impact, Explosion, cannon switch, and changed Firing sounds
- Added explosion animation
- The mob will now bounce of the walls instead of sliding down them
- Added a "Spread" variable - gives you a random positive or negative offset to your firing angle - can be adjusted in the code (default: 5 degrees)
- Added a Special Burst
- Shotgun style attack that can be used to beat the last level.
- You start with a limit of two bursts (Can be changed by adding to the "specials" variable)
- You can also adjust the number of bullets per burst, but I have found anymore then the default (10) will cause the game to crash for some reason
- Cleaned and documented code for easier reading