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Re: Kurosuke (working title)

Posted: Mon Dec 06, 2010 11:05 pm
by TechnoCat
Oh my that is a big spider!

Re: Kurosuke (working title)

Posted: Mon Dec 06, 2010 11:29 pm
by tentus
TechnoCat wrote:Oh my that is a big spider!
It just wants to be friends. :)

My first attempt at a boss monster, actually. It's the only enemy you can't kill by jumping on it, though that will soon change as I rewrite bits of the baddie code.

Re: Kurosuke (working title)

Posted: Tue Dec 07, 2010 12:44 am
by ZenX2
He may be big, but he's easy to kill.

Does the editor do anything?

Re: Kurosuke (working title)

Posted: Tue Dec 07, 2010 1:39 am
by tentus
ZenX2 wrote:Does the editor do anything?
Use the keypad to create and manipulate terrain. It is buggy though, so watch out. Oh, and you can effectively fly in edit mode.

Re: Kurosuke (working title)

Posted: Tue Dec 07, 2010 6:10 am
by tentus
Not to double post, but the main download link has been updated: I've fixed a few bugs, made further use of dt, and added a couple of editor features (still no map saving though, sorry).

Any specific feature requests or bugs that I need to address? I'm still working out a good way to make water work (since box2d can't do it, as far as I know), and I am pretty sure that I have some very serious bounding box issues I need to look into.

Re: Kurosuke (working title)

Posted: Sat Dec 11, 2010 5:49 am
by tentus
Hm, triple post. Stay classy, self.

Anyhow, just want to announce that I have made a buncha updates to Kurosuke, the most visible being the addition of editor level saving and loading. You can now map to your heart's content, given that you don't mind the lingering collision bugs (yeah, I'm stumped on those). Lots of other additions and fixes, mostly to the menus, and a whole truckload of optimizations: the .love file actually went down in size, despite new features being added.

Re: Kurosuke (working title)

Posted: Sun Dec 12, 2010 5:58 pm
by Kody
I like the gameplay and the graphics are very nice. I'd buy the finished product :)

Re: Kurosuke (working title)

Posted: Mon Dec 13, 2010 3:23 am
by tentus
Kody wrote:I like the gameplay and the graphics are very nice. I'd buy the finished product :)
Thanks, glad to hear it. Anything in particular that you would like to see added?

In other news, another minor game update, with some ambient life things added in this time, a few bugfixes on stuff that was optimized last time around, and over a hundred lines of code removed thanks to some simple new optimizations. I'm having a hard time telling how much these optimizations are speeding things up, but they're certainly keeping filesize down.

Re: Kurosuke (working title)

Posted: Mon Dec 13, 2010 3:35 am
by Kody
tentus wrote:
Kody wrote:I like the gameplay and the graphics are very nice. I'd buy the finished product :)
Thanks, glad to hear it. Anything in particular that you would like to see added?

In other news, another minor game update, with some ambient life things added in this time, a few bugfixes on stuff that was optimized last time around, and over a hundred lines of code removed thanks to some simple new optimizations. I'm having a hard time telling how much these optimizations are speeding things up, but they're certainly keeping filesize down.
Honestly I can't think of anything other than the obvious/what's already planned. My only suggestion is to add either a very unique story or some features to make it stand out from other games. I'm obviously far from an expert, but this game might be unfairly labeled as "another generic platformer" without something to give it that extra twist to make people have to play it. Like Braid's use of time manipulation and its intriguing story.
Glad to see you got it optimized. I hope you see success with this project. :)

Re: Kurosuke (working title)

Posted: Mon Dec 13, 2010 5:26 am
by ghostwriter
I see this on windows 7, whatever level i pick:
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