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Re: Physics tutorial question

Posted: Tue Nov 16, 2010 11:26 pm
by zac352
Mud wrote:
When I started my game, it was much easier to start wildly abusing the physics than it was to figure out and write my own collision system. I know I'm not the only one doing this either.
That's the first thing I did, too. Spawned a bunch of boxes and started knocking them around.
When I first tried using love.physics, love crashed with an M$ runtime library error message. :roll: