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Re: Brownie Screensaver

Posted: Mon Nov 15, 2010 9:07 pm
by Czrlos
Very nice my friend :D

Re: Brownie Screensaver

Posted: Mon Nov 15, 2010 10:32 pm
by arquivista
Nice work, beautiful changes of colors. Works too well (the .love version) in Mac.

Re: Brownie Screensaver

Posted: Fri Nov 19, 2010 10:38 am
by Jasoco
Taehl wrote:If so, then it's love.graphics.getModes()'s problem, not mine - I use that to find what should be the highest rez a system is capable of showing. If it lies, there's not really much I can do...
Löve definitely needs a way to detect the current screen resolution. It's important for a game programming language.

Re: Brownie Screensaver

Posted: Fri Nov 19, 2010 11:30 am
by bartbes
It's not a language! :P
Anyway, in 0.7.0 you can use 0 as width and height to use desktop resolution.

Re: Brownie Screensaver

Posted: Fri Nov 19, 2010 9:19 pm
by Jasoco
Apparently not in the config file. I set it to 0 there and it crashed with a Bus Error.

Still would be nice to be able to retrieve the width and height of the current display. What happens on computers with multiple displays? It seems to only detect the main display. I have an ACD connected right now with a resolution of 1680x1050 but it only detects the main 1280x800 display.