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Re: Döts - A silly ripoff

Posted: Sun Nov 07, 2010 1:32 pm
by thelinx
Robin wrote: It fails, though. Collision is really inaccurate (sometimes I'm making this nice little Venn diagram with the yellow dude, without scoring a point).
Yeah, I forgot to fix that. I fixed it in my spinoff though.

Re: Döts - A silly ripoff

Posted: Sun Nov 07, 2010 2:16 pm
by zac352
*epilepsy mode* :death:

Re: Döts - A silly ripoff

Posted: Mon Nov 08, 2010 12:28 am
by SiENcE


seen today on youtube.

looks like, it's the same gameplay :-)

Re: Döts - A silly ripoff

Posted: Mon Nov 08, 2010 12:51 am
by ishkabible
this needs black wholes :) and massive gravity to go along with it, would be very entertaining if larger objects drew in other objects to them. although everything would just bunch up witch would be horrible.

Re: Döts - A silly ripoff

Posted: Mon Nov 08, 2010 5:40 pm
by thelinx
Like I said, I'm not gonna work on this any more. You're welcome to use the code for any purpose.

Re: Döts - A silly ripoff

Posted: Wed Nov 10, 2010 12:11 am
by zac352
ishkabible wrote:this needs black wholes :) and massive gravity to go along with it, would be very entertaining if larger objects drew in other objects to them. although everything would just bunch up witch would be horrible.
You need to stop mixing up words with identical pronunciation. :huh:

But anyway, if anyone needs it, gravity:

Code: Select all

         GM
g = ---------- | h>=0
      (r+h)^2

      GM(r+h)
g = ----------- | -r<h<0
          r^3
g=gravitational acceleration (9.81 m/s^2)
G=gravitational constant (~2/3e-11)
M=mass
r=radius
h=height

Re: Döts - A silly ripoff

Posted: Wed Nov 10, 2010 2:46 pm
by thelinx
oh shit what are you doing

Re: Döts - A silly ripoff

Posted: Fri Nov 26, 2010 7:04 am
by arquivista
The thing have fun potential thelinx.
You don't need "follow" original concept. Go with one of your own.

Suggestions:
- Give to each new ball a random new color.
- Our ball could have a more "bouncy" behaviour and not 90 degrees turns since it's after all too... a ball :)

Continue the nice work.

BTW It's very unpolite you insult players cause of bad scores ;)

Re: Döts - A silly ripoff

Posted: Fri Mar 04, 2011 2:17 pm
by thelinx
Uploaded a new version of döts.

I fixed the circle collisions, as they were horribly broken. I also added an insta-kill mode.

The biggest change however, is the addition of an "ndöts" version, which runs on nLÖVE-supported platforms. It has been optimized for the Caanoo.

Re: Döts - A silly ripoff

Posted: Fri Mar 04, 2011 8:45 pm
by crow
thelinx wrote:Uploaded a new version of döts.

I fixed the circle collisions, as they were horribly broken. I also added an insta-kill mode.

The biggest change however, is the addition of an "ndöts" version, which runs on nLÖVE-supported platforms. It has been optimized for the Caanoo.
Can I use this as a demo in the future for The L Builder I am working on? the demo will be in project format so they can get to lean how to script and build
and this looks like it be a epic demo.

No demos or templates will be included without the dev who made it permission so here me asking hehe :neko: