Re: Porting love2d to other platforms
Posted: Mon Nov 01, 2010 9:29 am
Now that i've done the Dingoo port i'm looking for something new . Maybe WIZ or Pandora. But sadly i dont have such devices.
Or android? http://jiggawatt.org/badc0de/android/index.html#sdlSiENcE wrote:Now that i've done the Dingoo port i'm looking for something new . Maybe WIZ or Pandora. But sadly i dont have such devices.
Yes! Definitely yes!TechnoCat wrote:Or android? http://jiggawatt.org/badc0de/android/index.html#sdlSiENcE wrote:Now that i've done the Dingoo port i'm looking for something new . Maybe WIZ or Pandora. But sadly i dont have such devices.
Theoretically or actually?zac352 wrote:Has anyone considered a wii port?
There's always homebrew, isn't there? I've seen some ROMs of homebrew games, they have a boot file and several OS-looking parts.Robin wrote:Theoretically or actually?zac352 wrote:Has anyone considered a wii port?
Theoretically, yes. However, the input controls are very different from any conventional input system -- how do we map the wiimote to the mouse or joystick system? (wiimode -> keyboard is simpler, of course). Also, users will probably have to break their console open in some way to get LÖVE to run on it (although I'm not sure of that). It's not really acceptable to ask something like that of our players, is it?
The Wii scene is mostly about soft modding the Wii to run homebrew apps.Robin wrote:Also, users will probably have to break their console open in some way to get LÖVE to run on it (although I'm not sure of that). It's not really acceptable to ask something like that of our players, is it?
Oh. Allright then.TechnoCat wrote:The Wii scene is mostly about soft modding the Wii to run homebrew apps.