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Re: Porting love2d to other platforms

Posted: Mon Nov 01, 2010 9:29 am
by SiENcE
Now that i've done the Dingoo port i'm looking for something new :). Maybe WIZ or Pandora. But sadly i dont have such devices.

Re: Porting love2d to other platforms

Posted: Mon Nov 01, 2010 2:03 pm
by j3d1
SiENcE, Many thanks for Dingo port. I'm using it :3

Re: Porting love2d to other platforms

Posted: Mon Nov 01, 2010 2:23 pm
by arquivista
Don't ever forget my WONDER-AWESOME-EPIC-ULTRA-CELESTIAL work in porting LÖVE to classic Gameboy! Beat that! ;P
http://love2d.org/forums/viewtopic.php? ... =10#p21156

Re: Porting love2d to other platforms

Posted: Mon Nov 01, 2010 2:48 pm
by TechnoCat
SiENcE wrote:Now that i've done the Dingoo port i'm looking for something new :). Maybe WIZ or Pandora. But sadly i dont have such devices.
Or android? :3 http://jiggawatt.org/badc0de/android/index.html#sdl

Re: Porting love2d to other platforms

Posted: Mon Nov 01, 2010 3:14 pm
by nevon
TechnoCat wrote:
SiENcE wrote:Now that i've done the Dingoo port i'm looking for something new :). Maybe WIZ or Pandora. But sadly i dont have such devices.
Or android? :3 http://jiggawatt.org/badc0de/android/index.html#sdl
Yes! Definitely yes!

Re: Porting love2d to other platforms

Posted: Mon Nov 01, 2010 9:21 pm
by zac352
Has anyone considered a wii port?

Re: Porting love2d to other platforms

Posted: Mon Nov 01, 2010 9:28 pm
by Robin
zac352 wrote:Has anyone considered a wii port?
Theoretically or actually?

Theoretically, yes. However, the input controls are very different from any conventional input system -- how do we map the wiimote to the mouse or joystick system? (wiimode -> keyboard is simpler, of course). Also, users will probably have to break their console open in some way to get LÖVE to run on it (although I'm not sure of that). It's not really acceptable to ask something like that of our players, is it?

Re: Porting love2d to other platforms

Posted: Mon Nov 01, 2010 10:08 pm
by zac352
Robin wrote:
zac352 wrote:Has anyone considered a wii port?
Theoretically or actually?

Theoretically, yes. However, the input controls are very different from any conventional input system -- how do we map the wiimote to the mouse or joystick system? (wiimode -> keyboard is simpler, of course). Also, users will probably have to break their console open in some way to get LÖVE to run on it (although I'm not sure of that). It's not really acceptable to ask something like that of our players, is it?
There's always homebrew, isn't there? I've seen some ROMs of homebrew games, they have a boot file and several OS-looking parts.

Re: Porting love2d to other platforms

Posted: Mon Nov 01, 2010 10:11 pm
by TechnoCat
Robin wrote:Also, users will probably have to break their console open in some way to get LÖVE to run on it (although I'm not sure of that). It's not really acceptable to ask something like that of our players, is it?
The Wii scene is mostly about soft modding the Wii to run homebrew apps.

Re: Porting love2d to other platforms

Posted: Tue Nov 02, 2010 4:22 pm
by Robin
TechnoCat wrote:The Wii scene is mostly about soft modding the Wii to run homebrew apps.
Oh. Allright then. :roll:

We still have the problem of input interpretation, though.